Author Topic: Bannerlord - Multiplayer Combat Mechanics  (Read 53725 times)

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Offline Xant

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #30 on: September 05, 2019, 07:42:35 pm »
+1
Gibby's stopped playing the beta because of "how cucked it is" compared to Warband. Sounds promising.
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Offline Sniger

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #31 on: September 10, 2019, 05:04:27 pm »
+1
still going to play the shit out of it

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Offline Golem

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #32 on: September 11, 2019, 01:32:41 pm »
0
keys delayed again
This is about being straight out retarded. Children see in slow motion like owls.

Offline Panos_

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #33 on: September 21, 2019, 07:28:40 pm »
+4
Received my key today, played 4 maps.


Wow, I got a headache from riding, I felt like I was in a gocart , so fast, and apparently the upper lance stab does enormous amounts of damage , I managed to get around 10 1 hit kills with that, it left me a good impression, I will most certainly play again some more.

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Offline Sniger

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #34 on: September 23, 2019, 05:07:36 pm »
0

Offline Panos_

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #35 on: September 23, 2019, 06:11:06 pm »
+2
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Offline Paul

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #36 on: September 24, 2019, 10:05:50 am »
+1
So did one of you betas try shooting (a bow/crossbow) vertically upwards to check if the projectile comes down again? Or does it still run out of pathpoints to just disappear.

Offline Ikarus

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #37 on: September 24, 2019, 06:46:00 pm »
+1
So did one of you betas try shooting (a bow/crossbow) vertically upwards to check if the projectile comes down again? Or does it still run out of pathpoints to just disappear.

just tried it, they still disappear. That sucks
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Offline Varadin

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #38 on: September 25, 2019, 12:23:36 am »
+4
Received my key today, played 4 maps.


Wow, I got a headache from riding, I felt like I was in a gocart , so fast, and apparently the upper lance stab does enormous amounts of damage , I managed to get around 10 1 hit kills with that, it left me a good impression, I will most certainly play again some more.

My brother , next time you want to play hit me up.

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Offline Ikarus

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #39 on: September 25, 2019, 07:01:51 pm »
+4
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Offline Paul

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #40 on: September 26, 2019, 08:45:02 am »
+2
just tried it, they still disappear. That sucks

Meh, so no indirect shooting again.

Offline Kadeth

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #41 on: October 02, 2019, 10:09:32 am »
+2
Dead and gay game
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Offline The_Bloody_Nine

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #42 on: November 02, 2019, 04:07:48 pm »
+1
Last patch is kinda promising. It's not there yet, but there is still hope and I actually had a few fun tdm rounds since the last patch.

Offline Golem

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #43 on: November 02, 2019, 05:33:10 pm »
0
It runs like a donkeys ass
This is about being straight out retarded. Children see in slow motion like owls.

Offline Cyber

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Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #44 on: December 23, 2019, 12:45:08 pm »
+2
It's not good right now compared to Warband but it has been getting better. For my taste, it's still vastly better than Mordhau/Chiv so I'll likely still be playing it.