Author Topic: Bannerlord - Multiplayer Combat Mechanics  (Read 52968 times)

0 Members and 1 Guest are viewing this topic.

Offline kwhy

  • Earl
  • ******
  • Renown: 302
  • Infamy: 5
  • cRPG Player
  • trash
    • View Profile
  • Game nicks: ted_the_garbage_man, missANGY, missBENDaKNEE, missAGAIN, Moove, Fallback, LLpewJ, Lets_ride_bikes
Bannerlord - Multiplayer Combat Mechanics
« on: August 24, 2019, 12:47:00 am »
0
so while we wait for Beta access...  I'm seeing more videos going up and streams.  here is first duel video I've seen though it's 1H and they have armor on  :mrgreen:

This video is a bit hard for me to follow cause of spastic mouse movements (fake moves looking up and around) which I personally never do or felt was very effective though I did develop a bad feint habbit in CRPG.  I can't tell if feints are even being used though I see some holds change directions before released.

Wonder if things like chambering are still in?

visitors can't see pics , please register or login

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #1 on: August 24, 2019, 08:47:38 am »
+3
Yeah, think I'm gonna be sticking with Mordhau and/or Chivalry 2 for the multiplayer....

Actually really disappointed by how shit everything looks like in it. The animations look even worse than Warband somehow.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #2 on: August 24, 2019, 12:29:26 pm »
0
.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Porthos

  • Marshall
  • ********
  • Renown: 779
  • Infamy: 84
  • cRPG Player Sir Black Knight
  • The February Patch Survivor
    • View Profile
  • Faction: Hello Kitty Clan (aka 'Clan For Fun')
  • Game nicks: Porthos_Woodstock, InvasionOfGiganticLANDCRABS, Random_Nobody, cRPG_Addict and many more
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #3 on: August 24, 2019, 04:13:44 pm »
+2
I dont like animations either, and overall it reminds me of Viking Conquest somehow. I just hope that it can be changed towards the release, or at least modeable. Either way, as I said before - it's better to have new MnB game with upgraded graphics and enhanced singleplayer, so we can chose at least between the old and new version, and probably some modders (if not Taleworlds members) can create satifsying gameplay/animations for this eventually.

Also from what I've heard - feinting is worse with new engine, which sucks. But maybe that's just the rumour.
visitors can't see pics , please register or login
<=== thanks to Tiny_Glancer <3 (never click on that image)
I'm not sure if ships are ingame
You Can't Kill Me

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #4 on: August 24, 2019, 08:03:18 pm »
+2
https://www.twitch.tv/giru

One of the best Mordhau players streaming Bannerlord. Would literally rather play Warband. And yes, it's alpha, but if it took them 8 years to get to this point, I'm not getting my hopes up. Looks scuffed from every perspective, only acceptable thing is the graphics. Impacts, animations and mechanics look fucked. Still no weight to any of the attacks, and more importantly, the combat is a lot less fluid than it was in Warband.

So much wasted potential.
« Last Edit: August 24, 2019, 08:59:45 pm by Xant »
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #5 on: August 24, 2019, 08:10:55 pm »
0
Giru's getting 60-70 FPS in a 5v5 match with a top-end computer, 1080 TI and 9900K.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #6 on: August 24, 2019, 08:51:33 pm »
+2
rip
This is about being straight out retarded. Children see in slow motion like owls.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #7 on: August 25, 2019, 05:39:27 am »
+2
Giru talked with Gibby, one of the best Warband players, on the stream and from what Gibby says it sounds even worse than what it looked like. Devs intentionally reducing skill cap (instead of skill floor) to "even the playing field", archers and horses are OP and devs refuse to adjust them, movement is clunky and weird, combat is too slow....

It's so far from what I wanted. They didn't even make the combat look good, which alone would've brought in tons of casuals. Animations suck, weapons have no weight, block anims still look extremely unnatural, your blocks are static when blocking things, etc., etc. Shouldn't have had faith in Turks.......
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Drunken_sailor

  • Duke
  • *******
  • Renown: 517
  • Infamy: 50
  • cRPG Player
  • schwing
    • View Profile
  • Faction: PeaceNiks
  • Game nicks: Archibot, MongolKhanTheBeerThirsty, Yerowbix
  • IRC nick: Archibot
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #8 on: August 26, 2019, 03:52:02 am »
+5
if xant is hating it must be good

xant IRL
visitors can't see pics , please register or login
Always do sober what you said you’d do drunk. That will teach you to keep your mouth shut
visitors can't see pics , please register or login

Offline kwhy

  • Earl
  • ******
  • Renown: 302
  • Infamy: 5
  • cRPG Player
  • trash
    • View Profile
  • Game nicks: ted_the_garbage_man, missANGY, missBENDaKNEE, missAGAIN, Moove, Fallback, LLpewJ, Lets_ride_bikes
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #9 on: August 26, 2019, 09:07:49 pm »
+3
2H dools someone posted

visitors can't see pics , please register or login

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #10 on: August 26, 2019, 11:13:37 pm »
+2
if xant is hating it must be good

xant IRL
visitors can't see pics , please register or login

Yes, the only proper reaction to anything is uncritical adulation. If you're a retard, at least.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #11 on: August 27, 2019, 08:39:27 am »
+2
2H dools someone posted

Is it weird that it reminds me of OKAM?
This is about being straight out retarded. Children see in slow motion like owls.

Offline Porthos

  • Marshall
  • ********
  • Renown: 779
  • Infamy: 84
  • cRPG Player Sir Black Knight
  • The February Patch Survivor
    • View Profile
  • Faction: Hello Kitty Clan (aka 'Clan For Fun')
  • Game nicks: Porthos_Woodstock, InvasionOfGiganticLANDCRABS, Random_Nobody, cRPG_Addict and many more
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #12 on: August 27, 2019, 11:36:03 am »
+1
Totally right. Okam was my first impression (as well as Viking Conquest) which came to my mind when I saw these ugly animations. Btw it's funny how the animations for the first game were shitty as well before Warband came out:
https://www.youtube.com/watch?v=WjWj95DqA-I
https://www.youtube.com/watch?v=4-afRyuVuFg
Thanks to Macropus for reminding about that :lol:
« Last Edit: August 27, 2019, 11:53:13 am by Porthos »
visitors can't see pics , please register or login
<=== thanks to Tiny_Glancer <3 (never click on that image)
I'm not sure if ships are ingame
You Can't Kill Me

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #13 on: August 27, 2019, 11:52:02 am »
+3
looks really not that great, but I want to play! tbh as great as mordhau combat is by objective measures it just doesn't really connect with me or makes me wanna play more. Will see if is this will be different.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Bannerlord - Multiplayer Combat Mechanics
« Reply #14 on: August 27, 2019, 06:24:35 pm »
+3
Looks like the exact same mechanics but with bad animations. Cool
Sadly it's not, they intentionally tried to narrow the skill gap and make it possible for new players to kill good players. There is a delay before block becomes active now, so sometimes when you get feinted and adjust your block, you get hit in situations where you would've blocked in Warband.

Also look at how often weapons phase through people. Happens nonstop in the video, with two top 5 Warband duelists. Basically you have to start the swing super far away or it goes through.
Meaning lies as much
in the mind of the reader
as in the Haiku.