Author Topic: Track Assists?  (Read 2063 times)

0 Members and 1 Guest are viewing this topic.

Offline Ylca

  • Count
  • *****
  • Renown: 183
  • Infamy: 68
  • cRPG Player
    • View Profile
  • Faction: LLJK
  • Game nicks: YlcaTheTerrible, YlcaTheJuggler
Track Assists?
« on: June 02, 2011, 10:50:54 pm »
0
Is this possible to do? Seems like if there were a display of how people helped out we wouldn't have as much "x build doesn't do y". If a crossbowman hits 7 people but kills 0 he's still doing something. Would also quickly point out "suicide leechers" the people who have a weapon but just run hands down towards their doom.

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Track Assists?
« Reply #1 on: June 02, 2011, 10:53:51 pm »
0
It's possible with using a constantly running on_agent_hit trigger. Yet I don't how big the impact on server performance is with that.

Offline Damug

  • Noble
  • **
  • Renown: 21
  • Infamy: 15
  • cRPG Player
    • View Profile
Re: Track Assists?
« Reply #2 on: June 02, 2011, 11:08:13 pm »
0
It's possible with using a constantly running on_agent_hit trigger. Yet I don't how big the impact on server performance is with that.
Couldn't hurt to try!

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Track Assists?
« Reply #3 on: June 02, 2011, 11:11:56 pm »
0
why not just run a parser to track all dmg/kills/stats etc and post it to a website?

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Track Assists?
« Reply #4 on: June 02, 2011, 11:30:22 pm »
0
It's possible with using a constantly running on_agent_hit trigger. Yet I don't how big the impact on server performance is with that.

I suggest a test server.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Diomedes

  • Count
  • *****
  • Renown: 200
  • Infamy: 51
  • cRPG Player
  • Cat
    • View Profile
  • Game nicks: Sootnik_Diomedes
Re: Track Assists?
« Reply #5 on: June 03, 2011, 03:55:50 am »
0
I suggest Tears_of_Destiny and chadz make a baby together with all the ability to mod and all the right ideas rolled into one supremely-adorable being.

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: Track Assists?
« Reply #6 on: June 03, 2011, 04:04:09 am »
0
I suggest Tears_of_Destiny and chadz make a baby together with all the ability to mod and all the right ideas rolled into one supremely-adorable being.

I have not laughed so hard in a week. +1 to you for as long as I'm here...
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Deadlysiins

  • Peasant
  • *
  • Renown: 6
  • Infamy: 1
  • cRPG Player
    • View Profile
  • Faction: Hosptailler
  • Game nicks: Hospitaller_Deadlysiins, Annoying_Crossbro, KK_AsianPursuation
Re: Track Assists?
« Reply #7 on: June 03, 2011, 04:05:15 am »
0
I really like the assist idea and has been suggested MANY times by numerous of people. The one this mod lacks is assist points ( and strat of course! chadz you donkey butt we want strat or info  :twisted: ) But yeah, you will see more teamwork and support builds. Also the idea of catching the people who run into battle is a GREAT idea. +1 For the hell of it
visitors can't see pics , please register or login

Offline Shablagoo

  • Peasant
  • *
  • Renown: 7
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Track Assists?
« Reply #8 on: June 03, 2011, 09:02:06 am »
0
Yeah I always thought it should track assists, damage absorbed with shields, flag caps, doors broken, gates opened/closed, siege towers pushed, ladders used, etc.  Definitely needs some sort of overall scoring system like you'd see in most team based objective games like tf2 or battlefield. 

Offline Diavolo

  • Peasant
  • *
  • Renown: 2
  • Infamy: 0
  • cRPG Player
  • Engineering student - Will pwn your ass in physics
    • View Profile
  • Faction: Knights Templars
  • Game nicks: Templar_Diavolo, Aleta
Re: Track Assists?
« Reply #9 on: June 03, 2011, 11:04:50 am »
0
Yeah I always thought it should track assists, damage absorbed with shields, flag caps, doors broken, gates opened/closed, siege towers pushed, ladders used, etc.  Definitely needs some sort of overall scoring system like you'd see in most team based objective games like tf2 or battlefield.

yea, would be cool. However, in siege there are a million of those things that not necessary help the team. Like opening the 6th backdoor instead of just rushing the flag. Could be like "500 EXP 100GOLD - you were the first to break down a door in this siege" One could also get some sort of teamwork points that doesnt do anything ( like k/d ratio) but just shows on your character page so you can see how much of an asset you are to your team. This score could also be based on your win/loss statistics. (since not all things you do to help the team is able to track)
visitors can't see pics , please register or login

Offline 3ABP

  • Knight
  • ***
  • Renown: 34
  • Infamy: 3
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Track Assists?
« Reply #10 on: June 03, 2011, 12:15:48 pm »
0
It's possible with using a constantly running on_agent_hit trigger. Yet I don't how big the impact on server performance is with that.
Is it possilble to add this funcionality to test build and test it?
Just add a line\variable to server.txt to turn it on\off?
              [STR] Strangers Faction
visitors can't see pics , please register or login

Offline Paul

  • Developer
  • ******
  • Renown: 1879
  • Infamy: 442
  • cRPG Player A Gentleman and a Scholar
  • ball bounce boss
    • View Profile
  • IRC nick: Urist
Re: Track Assists?
« Reply #11 on: June 03, 2011, 01:18:04 pm »
0
Don't forget that chadz is lazy.

Offline Earthdforce

  • Earl
  • ******
  • Renown: 391
  • Infamy: 150
  • cRPG Player
    • View Profile
  • Game nicks: Earth_Geodude_da_Defender, _RageThrower
  • IRC nick: Khalestimo#7613
Re: Track Assists?
« Reply #12 on: June 03, 2011, 01:51:19 pm »
0
Don't forget that chadz is lazy.
Haha, that was well timed good sir :D
visitors can't see pics , please register or login

Offline Thomek

  • El Director
  • OKAM Developer
  • ***
  • Renown: 1372
  • Infamy: 481
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Ninja Guide Wiki
  • Faction: Ninja_
  • Game nicks: Ninja_Thomek
Re: Track Assists?
« Reply #13 on: June 03, 2011, 02:54:37 pm »
0
imagine having player stats.. drool... drool.. slurp.
visitors can't see pics , please register or login


That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Sultan Eren

  • Count
  • *****
  • Renown: 217
  • Infamy: 113
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Mercs
  • Game nicks: Sultan Eren
Re: Track Assists?
« Reply #14 on: June 03, 2011, 03:40:07 pm »
0
Maybe damage given to enemy count as score instead of frags.
visitors can't see pics , please register or login