Author Topic: 0.5.5.0: you to decide  (Read 97527 times)

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Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #360 on: March 20, 2019, 11:25:58 pm »
+1
it is so silent,what happened ?

Patch info is moved to Discord. I simply forgot to post here. We still have regular patches ;-)

Offline Larvae

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Re: 0.5.5.0: you to decide
« Reply #361 on: March 21, 2019, 12:05:48 am »
+1
can u post it here aswell plox,im not that often in discord^^
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Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #362 on: March 22, 2019, 10:19:28 pm »
0
Yeah, we're gathering a huge post with news. I'll try to post here as well

Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #363 on: March 24, 2019, 01:24:01 am »
+8
·  Commander chat is available to commander even if he's dead
·  Respawn time is set to max 30 seconds. Used to be bigger than expected (death count + base 8 seconds instead of just death count in seconds).
·  Flag autodrop checking enemy distance is increased from 350 to 1000 (distance points in cRPG are somewhat close to centimeters: 100 is ~1m. If you killed an enemy close to his spawn flag and there was no other enemy in 350 distance, spawn flag would automatically get disabled, this distance was increased to 1000. It only affects automatic flag disabling, manual flag triggering with USE button would still allow to disable flag if there are no enemies in 350 distance).
·  Fixed notification about not being able to disable or pick up flag.
·  HA horse speed debuff is removed (players with Horse Archery skill had their max horse speed reduced by 20% regardless whether they even spawned ranged weapons or not, this ugly mechanic will get reworked later, for now it's disabled)
·  Added strategus silver gain messages
·  Villages max population is increased from 200 to 500, max garrison decreased from 1300 to 1000 (total max number of possible defenders stays the same - 1500)
·  Almerra Castle added for Nords, Maras Castle added for Lallan
·  Crime reintroduced and implemented as a different mechanic. Read desc below.
·  Population of fiefs will now help to defend during siege depending on the crime level (% of crime defines % of population that will not take part in defending)
·  Many item fixes. People who loomed stuff that disappeared from inventory will have an automatic compensation after patch.
Every fief that is occupied by a foreign nation now has a default crime level of 25% and can never go below it. Fiefs owned by the same nation never have crime (so far). Crime will grow every 6 hours if fief has population lower than it's maximal population by 3 points for villages and 2 points for castles or towns. If fief garrison is smaller than population, then criminal growth is doubled, otherwise it lowers crime growth by 1 . If population is maxed out - crime starts dropping by 1 point each 6 hours, having more troops than population still drops 1 additional crime level point per 6 hours. Crime affects fief prosperity (s&d growth) reducing it by the according crime level (100% crime = no s&d production).

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Re: 0.5.5.0: you to decide
« Reply #364 on: March 27, 2019, 01:12:15 pm »
+3
Can we have a rule that says when EU1 has less than 20 people no ranged will be allowed?

I joined a couple of days ago, we were 15 people and 5 were ranged, totally killed my mood for gaming and I left after 1 round.

Can we?
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Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #365 on: March 28, 2019, 10:06:16 am »
+9
·  Fixed breaches at sides of walls (they sometimes still might show up on client side but won't be possible to pass through)
·  All items' images cache in strategus is dropped. It will hopefully fix bugs with items being shown incorrectly. Report if there are any images that have wrong size left.
·  Fixed Strategus movement line drawing in Firefox and other browsers
·  Some low tier armors had a small nation reshuffle, please recheck if they need to be converted!
·  Quality fixes with less errors etc.
·  Population growth and PP production is increased for all fiefs
·  EU DTV and Battle servers' map rotation is updated (thanks Tamra for providing dtv map list)
Added Sarranid Padded Hat (helm)
Sarranid Haurbergeon (body)
Sarranid Smock (body)
Bastard Iron Axe (1h)
Slavic Hatchet (1h)
Ball Mace (1h)
Warbrand (2h)
Morgenstern (pole)
One-Handed Morgenstern (1h)
Heavy Kanabou (2h)
Red Katana (2h)
Kote Mittens (gloves)
Shadow Gauntlets (gloves)
Long Daopian (polearm (trnslt:Dragon Blade))
Chang Gan (polearm (trnslt:Long Pole))
Updated Zulfiqar and made it 1h
Fixed the name of the Burgundian Glaive
Buffed Two-Handed Saracen Falchion (+1 swing)
Beefsplitter -2 speed -1 damage
Axe made unbalanced
Added Wrapped Blade (polearm)
Added Razor (1h)
Added Tiny Hammer (1h)
Added Light Hujiama (horse)
Added Samurai Civil Boots
Added Mongolian Raider Armor to Khergits faction
Steppe Mail Hat
Steppe Cap with Fur
Nomad Lamellar Helmet
Nomad Cap with Fur
Decorated Khergit Helmet
Saracen Faceplate
Steppe Helmet
Steppe Lamellar Helmet
Decorated Saracen Helmet
Mongolian Masked Helmet
Lamellar Helmet with Faceplate
Steppe Facemask
Decorated Nomad Cap
Mongolian Cap with Fur
Steppe Hat with Fur

Offline Larvae

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Re: 0.5.5.0: you to decide
« Reply #366 on: March 28, 2019, 02:11:08 pm »
+1
Awesome,will check the new maps right now !
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Offline Nehvar

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Re: 0.5.5.0: you to decide
« Reply #367 on: March 28, 2019, 05:44:42 pm »
0
None of the new 1h/gloves/horse listed above are available in the store.

Also, there are a few new items that didn't make it on the list.

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Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #368 on: March 29, 2019, 01:38:24 am »
+5
Can we have a rule that says when EU1 has less than 20 people no ranged will be allowed?

I joined a couple of days ago, we were 15 people and 5 were ranged, totally killed my mood for gaming and I left after 1 round.

Can we?

It is a part of the patch that is not widely live yet.
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Offline Panos_

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Re: 0.5.5.0: you to decide
« Reply #369 on: March 29, 2019, 08:28:05 am »
-1
It is a part of the patch that is not widely live yet.
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nice one cancer boy  :mrgreen:
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Offline Life

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Re: 0.5.5.0: you to decide
« Reply #370 on: March 29, 2019, 12:36:53 pm »
+1
hello i have issue.

sometimes when picking up throwing weapon, it puts my weapon away
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Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #371 on: March 29, 2019, 02:56:18 pm »
+2
hello i have issue.

sometimes when picking up throwing weapon, it puts my weapon away

if you or anyone else could record a video or give clear instructions how to replicate - it would be very helpful

I think I understand what you're talking about but I need a way to replicate it in order to fix.

Offline Life

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Re: 0.5.5.0: you to decide
« Reply #372 on: March 29, 2019, 05:45:27 pm »
+1
So for testing i throw my +3 broad throwing axes. then i pick it up one at a time and record what happened
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I also use a shield if that might affect it.


Threw 1 - return as normal
Threw 2 - return as normal
Threw 3 - pick 1 up, and it sheaths weapon. when i went to pick it up, i tried it in melee mode and throwing mode. both resulted in returning to my person (sheathed) and in throwing mode. which is annoying when in combat.
Threw 4 - same as above, but, i picked 1 up, changed to melee mode, then picked up the 2nd, and it sheathed it again and put it back in throw mode when i took it out.
Threw 5 - Same as throwing 4.
Threw all 6 - picked it up, but didn't go directly to my hand, had to take it out of sheathed mode. not sure if thats intentional... Then it did the bug when i picked 2 up.

I hope this makes sense (: ty for looking into this. it hurts my build / playstyle a lot
« Last Edit: March 29, 2019, 06:28:38 pm by Life »
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Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #373 on: March 29, 2019, 07:34:14 pm »
+8
·  Added mechanic that gradually limits ranged weapons and horses usage on battle servers during low population. Read explanation below.
·  Added population to troops conversion back. Population of any fief can be converted into troops. You can't convert population to troops if a fief has (or will have after conversion) less than 100 people. Converted population will appear as garrison in according fief. You can't convert population if you don't have any space in your garrison for converted troops. Conversion costs 100 silver per each troop you get.
·  Population now also affects S&D production proportionally to max population of a fief. (i.e. fief is a village that has 250 population, max population for villages is 500 -> means that this village will only produce 50% of its normal s&d, also keep in mind that crime level also affects s&d production)
·  Crime now affects population growth. Fiefs with 100% don't generate any population.
·  Updated Nation banners (thanks Tore)
·  Further quality patches fixing errors
Light Byzantine Cavalry Armor
Byzantine Lamellar Coat
Katafraktos Padded Coat
Renamed Heavy Kanabou to Mongol War Club, rescaled model to 80% of size and moved grip higher, length reduced from 117 to 106 and moved to Khergits
Rescaled Wrapped Blade length from 152 to 132 and increased weapon speed from 88 to 93
Renamed Long Daopian to Long Guandao as Daopian would be referencing a small knife, Guandao makes grammatically more sense as it refers to a large knife.
Renamed Red tanto to Straight Tanto
If there are 20 or less active players (spectators don't count) on the server by the end of the round, players that joined the server after it won't be able to spawn with ranged weapons and horses. If population doesn't grow above 20 players up till the end of the map - next map ranged weapons and horses are impossible to spawn for everyone. It works the same way when population grows higher than 20, first it allows to spawn ranged weapons and horses only for newly joined players and if population stays above 20 up to the end of the map - ranged and horses will be allowed for everyone on the next map.

Offline Sauce

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Re: 0.5.5.0: you to decide
« Reply #374 on: March 30, 2019, 03:10:13 am »
0
Are the new daggers supposed to be able to quickdraw?