Maybe we should try restore crpg to old glory which was very similar to Merc mod but better in every imaginable way. While keeping all the sane changes and bug fixes done during the years. It that insurmountable task atm? Am willing to help lifting stuff, doing manual (slave) labour etc. Somehow doesn't feel right to me that crpg is going to die without going back to its roots but this time for real, not half assed patches and timed events for fun. Major problem was always devs having little or no clue what proto crpg was all about, unlike them Dave you know it very well and San knows it too although I know he isn't fan of it. Bring back old system, implement gen/xp boosters and wipe account database. Forget about inter class balancing, just let people run around in broken and op builds, thats what brought people to this mod.
Happy new year btw
Happy new year and thanks for the reply. I would gladly accept any kind of help. I was really close to wiping current account database but was stopped with the feeling that I would take more than I gave. Even though I had a carte blanche on doing that (James: you can do that but I won't care to grind again, Uther: I've already started doing that, Rando's forum acc was a first step, Professor: last seen December 2010) I didn't. That doesn't mean that I can't alter the value of what was grinded but that's a completely different philosophy of action.
Without shit, San is quintessence of a developer/balancer cRPG always needed, it's too sad he didn't have as high privileges in the past. He's a talented person and stands unnoticed and not credited behind of a lot of great changes.
We already managed to get solid 20+ players on EU1 for several days so we're moving in the right direction. cRPG will move into more hardcore and competitive way (to the extent where it's not a funkiller), sadly I found several bugs that lead to undesired bonuses for players (gold to be more precise), but we're going to fix it.
I'm not sure if we can get players grind 24/7 for a 9 y.o. game but we can make it competitive for sure. That's what I liked crpg for in the first place.