Author Topic: 0.5.5.0: you to decide  (Read 97422 times)

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Offline Larvae

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Re: 0.5.5.0: you to decide
« Reply #120 on: December 21, 2018, 10:34:30 pm »
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peasant wars! :D

but nice when ladders are back,what about removing the slot system?
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Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #121 on: December 21, 2018, 11:24:12 pm »
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peasant wars! :D

but nice when ladders are back,what about removing the slot system?

It would completely ruin the balance system, ranged gonna become super OP.

And since we have responsibilty for constant 50+ players on CN servers, we can't wipe or patch it to something ridiculous  :)
« Last Edit: December 21, 2018, 11:45:36 pm by DaveUKR »

Offline Larvae

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Re: 0.5.5.0: you to decide
« Reply #122 on: December 21, 2018, 11:46:34 pm »
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but how was the mod playable before the slot system was invented?i remember still having fun times playing it back then.
also,what if instead of slowing down archers by weight of arrows and reducing their arrows which will force them to play str archer to annoy meele even more,as u dont need to headshot to deal dmg then,u make the wpf needed for archers to hit actually something much higher,that way they have to go agi archer and to play that class then sucessfully u need skill to make headshots ...sry for my english,hope u get what i mean.
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Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #123 on: December 21, 2018, 11:53:28 pm »
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but how was the mod playable before the slot system was invented?i remember still having fun times playing it back then.
also,what if instead of slowing down archers by weight of arrows and reducing their arrows which will force them to play str archer to annoy meele even more,as u dont need to headshot to deal dmg then,u make the wpf needed for archers to hit actually something much higher,that way they have to go agi archer and to play that class then sucessfully u need skill to make headshots ...sry for my english,hope u get what i mean.

Slot system was invented directly to nerf ranged hybrids with super weapons. Same with wpf penalty.
Bows' accuracy was significantly nerfed for most bows so str archery isn't as powerful. Also extreme pierce hits/shots damage was scaled down so crossbows and str archers got the indirect nerf there as well. Besides that Yew longbow got direct itemstat nerfs and bows are rebalanced so that not only the most damaging bows are the way to go.

Offline Asheram

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Re: 0.5.5.0: you to decide
« Reply #124 on: December 22, 2018, 12:12:18 am »
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hybrid builds might be viable now!
Which hybrid builds were you thinking of as being viable now?
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Offline San

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Re: 0.5.5.0: you to decide
« Reply #125 on: December 22, 2018, 08:31:46 am »
+1
hybrid builds might be viable now!

I think it'll be better for them. It was like this since last month's patch before the website died, but now you can see the changes on the site itself.

Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #126 on: December 22, 2018, 01:07:17 pm »
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Which hybrid builds were you thinking of as being viable now?

1st scenario: You can put all your WPP in ranged WPF and still get more than decent WPF in all 3 melee because you get minimal melee bonus from WM (15*WM).
2nd scenario: Shared melee WPF is now also increased so that you can go for swiss army knife build and get a very decent amount of wpf in more than one of melee types.

Also, throwing weapons' melee modes were buffed a lot so it's designed for throwers to have only throwing weapons and take a decent fight instead of switching to melee mode just to glance with 25 cut.

Offline Asheram

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Re: 0.5.5.0: you to decide
« Reply #127 on: December 22, 2018, 05:58:05 pm »
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Was playing on 40 player china server last night, was a nice cav fest. Was awesome getting run over by 6 cav coming out of spawn, 2 of them naked on chargers bumping people down while the others came in with their lances.
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Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #128 on: December 22, 2018, 06:23:12 pm »
+2
MOTF (Master of the Field aka flag that spawns in the end of the round) is changed to spawn much rarer (It spawned if any of teams had 5 or less players, changed to 2 or less, also it had a breach in formula that would spawn MOTF prematurely on lower than ~50 pop servers which was fixed)

Was playing on 40 player china server last night, was a nice cav fest. Was awesome getting run over by 6 cav coming out of spawn, 2 of them naked on chargers bumping people down while the others came in with their lances.

Not sure if we can do anything with that. Any ideas?

Offline Asheram

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Re: 0.5.5.0: you to decide
« Reply #129 on: December 22, 2018, 06:49:07 pm »
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MOTF (Master of the Field aka flag that spawns in the end of the round) is changed to spawn much rarer (It spawned if any of teams had 5 or less players, changed to 2 or less, also it had a breach in formula that would spawn MOTF prematurely on lower than ~50 pop servers which was fixed)

Not sure if we can do anything with that. Any ideas?
probably not much, maybe add stakes around spawns to make it less easy for them to just ride in and ride off.
But then that would be alot of map editing too so back to probably not much.
« Last Edit: December 22, 2018, 06:52:25 pm by Asheram »
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Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #130 on: December 22, 2018, 07:08:27 pm »
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5.4.0.2 item changelog (Estoc buffed!)

Also, RIP, if you read this: your permaban was lifted so you can try it out.

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« Last Edit: December 22, 2018, 07:14:31 pm by DaveUKR »

Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #131 on: December 22, 2018, 07:31:13 pm »
+5
All the active players are given Santa's hats and snowballs. Also Reforge is back to 3 loompoints during Christmas holidays, hurry up!

Offline Tore

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Re: 0.5.5.0: you to decide
« Reply #132 on: December 23, 2018, 11:55:42 am »
+3
remove throwing penalty with shield pls

Offline Yeldur

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Re: 0.5.5.0: you to decide
« Reply #133 on: December 23, 2018, 11:40:49 pm »
-1
remove throwing penalty with shield pls

throwers are already cancerous as fuck

hell no
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Offline DaveUKR

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Re: 0.5.5.0: you to decide
« Reply #134 on: December 25, 2018, 01:19:50 am »
+1
Fixed character stats page's ranged wpf not showing original wpf (before bonuses/penalties) on mouse hover.