Crash was fixed with the latest patch, sorry for that. Somehow a dev version went to live, was probably too tired when released it and made a mistake.
0.5.4.6.1 patch notes:
1. It was a quality increasing patch with a lot of minor and probably not really important yet issues (The devil is in the detail). A lot of minor item fixes (like small stat bugs, incorrect price etc) from Finse. Not even posting a changelog beause it's literally hundreds of item entities with changes like price 643 gold -> price 598 gold etc. I also fixed red wall of warnings on loading screen.
2. A lot of new visual stuff from Viscount and Assington such as armors, weapons and other. Expect it to get usable in game very soon once we make stats and names!
3. New mechanic added: horses can now perform a so called "oppa jump" on siege shields. If horse jumps over siege shield from behind it will instantly destroy it with some special effects. If horse bumps siege shield from behind it will damage both siege shield and itself depending on speed in the moment of impact. If horse bumps siege shield from in front, it will only hurt itself. Also if horse dies after a bump - rider will get damaged on falling down.