Author Topic: NA1 map rotation change  (Read 2791 times)

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Offline Tristan_of_Erzoth

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NA1 map rotation change
« on: October 16, 2018, 12:45:53 pm »
+7
We are looking into changing the NA map rotation for NA1, NA2, and NA3. Please post any suggestions for these servers! I'm thinking for NA3 only having it set to ruins, arena, and thranduils dojo. Maybe just the dojo and arena.

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Stole this from Athelors thread from awhile back, cheers mate


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« Last Edit: October 16, 2018, 01:02:41 pm by Tristan_of_Erzoth »
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Offline njames89

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Re: NA1 map rotation change
« Reply #1 on: October 16, 2018, 01:00:54 pm »
0
Great call. We definitely need an updated rotation for NA 1 and absolutely need the training dojo back on NA 3. Should never have been removed.

Offline Asheram

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Re: NA1 map rotation change
« Reply #2 on: October 16, 2018, 05:37:53 pm »
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Battle of the Mounds, chasm, horrors of war and the gk tdm map bad banquet
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Offline bensai

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Re: NA1 map rotation change
« Reply #3 on: October 16, 2018, 11:35:34 pm »
+2
THE MORE MAPS, THE BETTER




battle of the mounds

celtic circle looks cool

CROP ROTATION

fauborg

field battle

horrors of battlefield

lochhaven ats

pathfinder island

peipus lake

rivendell

ruined fort

sea raider lair

seaside saltmines

THE SWAMP

TUMULUS please this map has a special place in my heart

village ruins

zephyr point



Heathland

Bounty

Crossing

Outpost village

rhodias

down by the river
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Offline nikklenikkle

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Re: NA1 map rotation change
« Reply #4 on: October 17, 2018, 12:24:42 am »
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I'd honestly just add in every map then the maps the community doesn't like just remove over time, then in like 2 weeks there will be a great map rotation with alot of variation!!!!!!!!!!!!!!!!

Offline bensai

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Re: NA1 map rotation change
« Reply #5 on: October 17, 2018, 01:03:21 am »
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I'd honestly just add in every map then the maps the community doesn't like just remove over time, then in like 2 weeks there will be a great map rotation with alot of variation!!!!!!!!!!!!!!!!

main reason for my list was I left out a lot of big hilly maps or maps that make a class nearly unplayable that were previously voted out
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Offline Asheram

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Re: NA1 map rotation change
« Reply #6 on: October 17, 2018, 01:36:50 am »
0
was chasm voted out? Its smaller than crop rotation
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Offline Voncrow

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Re: NA1 map rotation change
« Reply #7 on: October 17, 2018, 02:18:00 am »
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Why don't you fix na_2 rotation first? You know, since everyone map is a fucking field where attackers spawn on flags.
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Offline Asheram

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Re: NA1 map rotation change
« Reply #8 on: October 17, 2018, 02:41:32 am »
+1
turn NA2 into tdm.
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Offline Jack1

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Re: NA1 map rotation change
« Reply #9 on: October 17, 2018, 03:12:04 am »
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always + heathland
We're all nerds here, so it doesn't really matter.

Offline Jaren

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Re: NA1 map rotation change
« Reply #10 on: October 17, 2018, 03:19:54 pm »
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Volcano Valley nudge only
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Offline Tristan_of_Erzoth

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Re: NA1 map rotation change
« Reply #11 on: October 24, 2018, 02:25:54 pm »
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I added all the maps back in. Post here about removing them in the future if some of them SUCK.
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Offline GOBBLINKINGREATLEADER

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Re: NA1 map rotation change
« Reply #12 on: October 24, 2018, 05:50:26 pm »
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uhhh daruvians cage map plz ty

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yo james, im gonna need admin for NA_3 or whatever the events server is these days, OKAY?
« Last Edit: October 24, 2018, 05:55:18 pm by GOBBLINKINGREATLEADER »

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Re: NA1 map rotation change
« Reply #13 on: October 24, 2018, 06:42:11 pm »
+1
Ruined fort is a classic map I'd enjoy playing again.

Street revolt is a good map for a small amount of people I think.

Wolves Cave looks like fun and I don't think I've ever played it.

There was another map I like but didn't see on the list. It was like some kind of forest bandit map made up mostly of wood bridge / platforms



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Offline Tristan_of_Erzoth

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Re: NA1 map rotation change
« Reply #14 on: March 28, 2019, 04:25:45 pm »
+1
bump tbh, some of these maps are mad gay. Post the ones you hate and I'll give em the axe.
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