Author Topic: 0.5.3.5-ish: An Actual Patch  (Read 12488 times)

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Offline Jona

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #15 on: July 24, 2018, 05:49:36 pm »
+21
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Offline Nickleback

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #16 on: July 24, 2018, 06:07:31 pm »
+1
Thank you for listening to yeldur constructive criticism  I appreciate it. Nice website work!
Damn i was gonna write that :Dddd still laughing at this.

Offline njames89

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #17 on: July 24, 2018, 06:19:19 pm »
+12
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Offline Asheram

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #18 on: July 24, 2018, 06:39:14 pm »
0
Well I am glad I reforged my estoc awhile ago, why make the swing worthless with 0 blunt damage isnt it just a variation of the longsword? Unfortunately the points I got from estoc reforge I put into Dane axe. Why nerf Dane axe but buff great long axe? Its shorter and weighs less that the lga it should swing faster not the same.
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Offline CrazyCracka420

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #19 on: July 24, 2018, 06:42:35 pm »
0
When you nerf a weapon, do we get a free reforge? I'll be pretty upset to lose a LP reforging the Spathavoklian when it's nerfed in the future
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Offline Jona

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #20 on: July 24, 2018, 07:09:37 pm »
0
Well I am glad I reforged my estoc awhile ago, why make the swing worthless with 0 blunt damage isnt it just a variation of the longsword? Unfortunately the points I got from estoc reforge I put into Dane axe. Why nerf Dane axe but buff great long axe? Its shorter and weighs less that the lga it should swing faster not the same.

The dane axe that was nerfed was the 2h version, not the polearm version. Stats aren't directly comparable between melee classes due to different animations and such.
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Offline Yeldur

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #21 on: July 24, 2018, 07:24:52 pm »
+1
Yeah nice job san; fuck Tristan, Jona, XyNoX, Thryn, myself and Yeldur. Especially Yeldur.
yeah i agree fuck that yeldur guy

I, Yuhmaz will always hate him!

Well I am glad I reforged my estoc awhile ago, why make the swing worthless with 0 blunt damage isnt it just a variation of the longsword? Unfortunately the points I got from estoc reforge I put into Dane axe. Why nerf Dane axe but buff great long axe? Its shorter and weighs less that the lga it should swing faster not the same.
No, the Estoc is actually an edgeless weapon, meaning it shouldn't do much swing damage, from the balancing side of things we preferred to have the Estoc in a primarily stabby mode with a secondary mode that allowed you to halfsword and use it with swings as well (Doing a small amount of blunt damage) - It allowed us to buff the stab damage of the weapon (Which needed to happen anyways to help it focus on what it's meant for)

That being said, I advise you to try out the Estoc, it's a lot of fun (I use it and I enjoy it very much so)
« Last Edit: July 24, 2018, 07:28:01 pm by Yeldur »
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Offline Asheram

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #22 on: July 24, 2018, 07:26:41 pm »
0
The dane axe that was nerfed was the 2h version, not the polearm version. Stats aren't directly comparable between melee classes due to different animations and such.
Yes I understand one is 2h and other is pole, I use both one on my 2h and the other on my Wight guy. One is heavier and longer though so it should swing slower if its "heavier" right?
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Offline Jona

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #23 on: July 24, 2018, 07:35:27 pm »
0
Yes I understand one is 2h and other is pole, I use both one on my 2h and the other on my Wight guy. One is heavier and longer though so it should swing slower if its "heavier" right?

If you compare stats between 1h, 2h, and polearms you will notice a lot of inconsistencies like this. It is impossible to balance these things on paper as well as in-game due to each class having different inherent strengths and weaknesses in their animations and hitboxes. I.e. the 2h swings on average are faster than polearm swings, so that makes up for the difference in speed you see on the website. Not that we ever really take realism into account when balancing (gameplay comes first), you could also argue that the position of your hands on a polearm allows you to swing a heavier object faster than you would be able to by placing your hands near the bottom, as if it were gripped like a 2h.
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Offline Asheram

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #24 on: July 24, 2018, 07:43:00 pm »
0
If you compare stats between 1h, 2h, and polearms you will notice a lot of inconsistencies like this. It is impossible to balance these things on paper as well as in-game due to each class having different inherent strengths and weaknesses in their animations and hitboxes. I.e. the 2h swings on average are faster than polearm swings, so that makes up for the difference in speed you see on the website. Not that we ever really take realism into account when balancing (gameplay comes first), you could also argue that the position of your hands on a polearm allows you to swing a heavier object faster than you would be able to by placing your hands near the bottom, as if it were gripped like a 2h.
The thing is is that they nerfed both the speed and the dmg on Dane axe (so the Dane axe WAS faster than the LGA by 1 point up until now). Its not really the loss of 1 point of dmg on the Dane that bothers me its the speed loss.
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Offline njames89

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #25 on: July 24, 2018, 07:44:54 pm »
0
The size of the screen I was viewing this on made it appear as if rando was saying

Mecha

TY

Deus

I just thought he was being super thankful.  :lol: Only realized the true nature of the post after it was quoted

Offline Asheram

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #26 on: July 24, 2018, 07:45:50 pm »
+1
The size of the screen I was viewing this on made it appear as if rando was saying

Mecha

TY

Deus

I just thought he was being super thankful.  :lol: Only realized the true nature of the post after it was quoted
Mecha
Deus
Vult
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Offline Asheram

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #27 on: July 24, 2018, 07:48:50 pm »
+1
That being said, I advise you to try out the Estoc, it's a lot of fun (I use it and I enjoy it very much so)
Well I am glad I reforged my estoc awhile ago
I think I am going to put the 3 loompoints I had in the Dane axe into the german longsword now.
« Last Edit: July 24, 2018, 10:52:00 pm by Asheram »
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Offline njames89

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #28 on: July 24, 2018, 07:54:00 pm »
+2
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Offline RD_Professor

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Re: 0.5.3.5-ish: An Actual Patch
« Reply #29 on: July 24, 2018, 09:59:43 pm »
+3
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