Author Topic: Battlefield V [Realistic Historical WW2 Shooter]  (Read 6640 times)

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Offline njames89

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Battlefield V [Realistic Historical WW2 Shooter]
« on: May 24, 2018, 03:56:51 pm »
+13
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Fucking kill me

Offline IR_Kuoin

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #1 on: May 24, 2018, 04:11:46 pm »
+4
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So since around 2/5th of every soldier in BF1 was black, does this mean every 4/5th soldier will be a woman and / or black in BF5(ww2)?
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Offline Torben

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #2 on: May 24, 2018, 04:31:12 pm »
+2
its weird that the black guy is also sottish tho
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Offline IR_Kuoin

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #3 on: May 24, 2018, 04:39:59 pm »
+1
its weird that the black guy is also sottish tho

Biggot spotted.
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Offline Leshma

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #4 on: May 24, 2018, 04:50:20 pm »
0
Ginger guy looks like James.

Offline Jona

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #5 on: May 24, 2018, 04:56:28 pm »
+3
Ginger guy looks like James.

Ginger guy looks like some neckbeard that heard if he shaved his head and painted his face he'd look like a discount Kratos.
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Offline Vibe

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #6 on: May 24, 2018, 05:38:18 pm »
+3
The trailer was pretty cringey and the in the reveal session they told us very little, but looking at the feature/changes list i'm honestly a bit excited for BFV.

This is based on the ~3 hour press only demo.


Quote
Summary of a lot of the details.

EA/DICE really shown have shown and discussed all these things on stream and in video form. THIS is the important info people want to know about.

• No Season Pass

• Launch locations are France, Africa and Rotterdam and North Africa desert

• Coop Mode called Combined Arms

• Single player War Stories return

• Fortifications are things like sand bags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.

• Predetermined areas to build such as at flags, can rebuild destroyed buildings

• Attrition system - health bar is in stages, only regen up to closet stage not to 100 anymore

• Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)

• No more HUD/map spotting, spotting is based on movement/changes around you

• Attrition system - much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)

• Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete

• Ragdolls are server side, can now drag a downed player's body elsewhere

• Any class can do a squad revive, takes longer than a medic revive, does not give full health points

• Can call for help when down such as in the trailer

• Ragdolls (player bodies) effect the environment, push down grass etc.

• Gunplay completely changed

• No more visual recoil

• Each gun has a unique recoil pattern that can be learned and mastered

• Bipods easier to use and setup

• Bullet penetration through thin wood, sheet metal, walls

• Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system

• Diving has a delay to prevent dolphin diving

• Crouch sprinting is in the game

• Can burst out of widows and commando roll, no destroying windows first

• Can catch, throwback or shoot grenades

• Less grenades because less ammo

• Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle

• For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line

• Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.

• Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant

• Heavily focused on squad play, instant placed in squad when joining a game

• New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen

• Since squad spawning/deploying is faster than tactical map, squad wipes are serious

• Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in

• Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger

• Elite classes are gone

• Behemoths are gone

• Large, non-fatal explosions can knock a player over

• Four classes are back: assault, medic, scout, support

• Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype

• Class archetypes highly customizable

• Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc.

• Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives

• Can change and add specialization trees such as agility, flak armor, suppressive resistance

• The more you play a class more you get more specializations/archtypes within said class

Most of the BFs since 3 were merely reskins but this one looks to change stuff around at least a bit.

Offline njames89

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #7 on: May 24, 2018, 06:34:06 pm »
0
I agree about the features it does sound like a lot of improved mechanics. Holding out hope that it could still be good and a lot of the stuff shown was just from single player.

Offline IR_Kuoin

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #8 on: May 24, 2018, 06:39:20 pm »
+1
So a part of the story will focus on this bitch
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Offline Sagar

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #9 on: May 24, 2018, 08:21:30 pm »
+3
New features look promising   :)
But when they start talking about realism ... after that trailer and girl with hook ..
only I can think about is "we need weapon prosthetic"  :mrgreen:

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Offline Gravoth_iii

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #10 on: May 24, 2018, 09:55:22 pm »
+1
I really dont care much about it, Battlefield isnt very historical anyways. If this was the case in one of those hyper realistic shooters i would understand the concern but BFV looks like another arcadey shooter just a notch above CoD so varied customization seems like a good choice in the long run.
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Offline Leesin

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #11 on: May 24, 2018, 10:53:45 pm »
+1
I don't really care about that shitty trailer, just seemed like your usual Singleplayer FPS bullshit. In the reveal and the details from the press interview thing, there is a huge list of great changes and new features that change the game from its shell to its core where Multiplayer is concerned ( who the fuck buys Battlefield for Singleplayer anyway? ), this is the first Battlefield game I actually have some hype for in a long time, I did enjoy Battlefield One but I was never really hyped for it, but BF V looks to surpass it by far.

Offline Ikarus

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #12 on: May 25, 2018, 12:23:01 am »
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I'm neither angry nor happy, just really damn confused what I just saw. That random sliding in mud, shooting into the air like a lunatic, people getting mostly killed by flying vehicles.

It feels like "hey, let's make WW2, but let's make it DIFFERENT". Not authentic enough to be even remotely historically accurate, not weird enough to be a parody, just DifFerREnt.

Maybe the game will turn out fun and playable but this trailer was...disconcerting.

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Offline Yeldur

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #13 on: May 25, 2018, 01:25:21 am »
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I always played Battlefield for the storyline as I always liked them, but after this I don't think I want to play another one lol, looks like utter shite.
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Offline gallonigher

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Re: Battlefield V [Realistic Historical WW2 Shooter]
« Reply #14 on: May 25, 2018, 03:07:39 am »
+4
wake me up when the pc bullshit has blown over.