-In Mercenaries, there is no unfair leveling system and everyone is on equal footing!
Thats written on the main page of the Mercenaries site.
-Everyone is equal there and only skill matters.
Builds matter as much there as here, *cough* Dagger backstab can one hit heavily armoured people stacking IF and steal your money *cough*
-Gear is only there for your playstyle.
And they all look stupid, cue guy wearing a Milanese Sallet, Sarranid leather armour, golden fists and no shoes, running around with a gun, Sarranid cav sword and a hide covered shield. I'm all for being unique but honestly blind people have better fashion sense them most merc players.
-You could go with a peasant armed with a pitchfork and still be able to 1v3 knights in full armour.
You can here, except IF doesn't regen your health so you can't run away hide and regen health.
-No annoying upkeep.
True
-You can sell/buy gold in mercs for irl currency or other games.
Insert cs:go lotto meme (people have been scammed out of a fair amount of IRL money in mercs in the past.
![Laughing :lol:](https://forum.c-rpg.net/Smileys/default/icon_lol.gif)
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-Happy Hour which makes people come online just for that double gold for 1 hour. (after that the playerbase falls off from 200 to 90-120)
true
-Every piece of equipment has been looked at by the developer (also the only developer) Homer. and made sure if its of high texture quality. There are some items in Crpg of HORRIBLE texture quality which
is just ugly. In mercs every weapon and armor is nicely textured. (except the longbow)
While the textures are ok, c-RPG has significantly more weapons and armour to choose from, not saying more is better but the variety is certainly nice so everyone isn't running around with the same small handful of weapons and armour. Then again this is personal preference.
Not only weapons and armor but Banners too Only 3-4 colors are allowed to be put on a banner and it needs to have a default dirt texture over it. But in Crpg...There are so many stupid looking banners in Crpg it just completely ridiculous how those banners are even allowed.
(My little pony banner, Dancing banana meme, Doge meme...seriously?)
Probably because they have as much sense of style as they do fashion
![Laughing :lol:](https://forum.c-rpg.net/Smileys/default/icon_lol.gif)
-Matchmaking is balanced. There will always be an equal number of classes on every team. 5 cavs on red and 5 cavs on green. same goes for Horse archers and regular archers.
memes aside this out outright lies, cav and archers are rarely balanced, cav is either all one team with a few on the other, the servers are as balanced as any native or c-RPG server.
-The website feels... nice to look at and navigate through. Crpg website on the other hand feels very clunky and as if it has been made by a mediocre webpage designer. (This is just criticism i do not want to insult anyone here) Also do not forget that some items aren't even shown in the shop. Meaning you have to buy them first, so that you can take a look a them.
Personal preference, I much prefer having filters that allow me to find X item(s) rather then scrolling through one page of 40+ items looking for one thing.
-Mercenaries is focusing only on one era. And thats the medieval times in Europe and middle east mostly before and in the era renaissance 10th to 14-15th century armor and weapons. While Crpg is just a complete mess. In one way its a good thing that Crpg has so many items which allows for some rp people to make historic or fantasy characters. But on the other hand its just stupid to see a medieval knight from the 12th century fight a...aztec warrior running around with a Macuahuitl. A Macuahuitl seriously? I won't deny that Mercenaries also has an item not belonging to Europe but that item is intentionally named ''Strange Sword'' (Katana) because it doesn't belong in Europe and people living in that time would be wierded out by that type of weapon.
I'm sure this is very historically accurate to see this fine fellow and other fine merc players with gear mixed from viking, eastern and western outfit and weapons look much better then someone who has an Aztec themed character who actually has a matching set of armour and weapons.
![Rolling Eyes :rolleyes:](https://forum.c-rpg.net/Smileys/default/icon_rolleyes.gif)
-Looms are a completely stupid idea. Makes your op character have EVEN MORE op weapons than the beginners who started playing. Its just boring for the beginners to wait and get enough experience to level up and at least have a chance of killing a max lvl tincan with op stats and weapons. Why don't you just make them restricted on only some weapons. And make the looms only change the weapon by looks and not stats. And if you think that's a stupid idea then just think about CS:GO. In CS:GO cosmetic items like skins don't do anything to help your performance but make you feel good. People will farm looms so that their weapons and armor look more nice, so that they feel better. Its just human psychology...I think.
I mean it works in Mercenaries. There are rare items that are of ridiculously high price, like the Noble Plate (140k) 53 Body armor vs Plate Armor (25,5k) 53 Body armor. And people still buy the more expensive one!...Why? Because it makes them think that they are some sort of rich and highly looked-upon person. (which they kinda are at least to some new players). I don't wanna sound like a smartass but its all about that self-pride and self-loving when it comes to these sort of things.
Looms were a good idea way back in the day, it gave people something to work towards, to get that slightly better weapon and to boast about what gen you were. Now days the only people remaining are high gen people who most likely have fully loomed gear anyway so chances are they're all on the same footing. However this is off putting to new players to see that people have better weapon and armour stats than them, which understandably is off putting. However wiping everyone's gear is highly unlikely to bring in a swarm of new players,
Warband is an old game people have moved on and found other things to do, most I imagine grew up and don't have much time to play as much as they used to. Point being wiping is as likely to finish off c-RPG as keeping it how it is.
What Crpg needs is strict quality control. Remove low textured and retarded looking weapons and armor...especially those damn Aztec weapons...God. (honestly what were you thinking?)
Remove the leveling up system. Make everyone the same level, for example level 40 ( i don't know which level is considered to be average here)
Make stricter rules for banner making. It always throws me off seeing a god damn MY LITTLE PONY banner in the middle of the battlefield.
If you find more then a handful of people who say they don't play cRPG because of silly banners I'll be impressed also why are you watching someones banner and not the guy in front of you? What are you a rookie?
![Laughing :lol:](https://forum.c-rpg.net/Smileys/default/icon_lol.gif)
Texture quality could be better but it's not game breaking and I doubt it puts many people off if any. The leveling system granted grinding levels can be tedious more so if you don't have much time to play and only play casually however if this was implemented what exactly would make cRPG any different than mercs?
If you find someone running around as an aztec distracting or stupid how can you stand to play mercs? Almost no one there has matching equipment or a cohesive sense of style, how someone running around in matching aztec gear distracts you more then a viking running around in an Eastern robe with a pitchfork a gun and throwing darts, I don't think I'll ever understand.