In order to play cRPG people must first be forced to play 500 hours of native. People will then learn that shields are capable of blocking arrows. People will then understand that shields are useful. People will then stop crying about ranged, every 2 seconds.
problem with that is people want to try things that are not role playing native inf.
big differences though, native inf can carry shields and throwing weapons without being gimped in melee, if you build a char that can throw at archers, stop cav and block arrows in crpg you are going to get rekt by everyone else, thats if you can even catch a crossbower :p and native cav have the tools to take on archers, crpg cav cant really bump slash/stab very well and cant circle and stab at archers.
Archers can be a problem because of the numbers of them, and the numbers can be a problem due to inf/cav inability to deal with them easily. Archers can camp on a roof (which a lot of maps have perfect camp spots) and your average inf has little to no way to really do much to them.
The shield skill reduction is very nice and will work once people figure out they have to aim their shields up or down (i assume you can still do that in crpg ^^) The next step is some simple throwing or to un nerf cav
My SuggestionThe 0 skill throwing lances are great for a first volly or anti cav but i would like to see one of or all of the following reduced to 0 difficulty: Darts, War Darts, Throwing daggers, snowflakes, shurikans, With no power throw and no wpf they will be pretty inaccurate and deal limited damage to archers who are high str and a little more damage maybe to agi xbowers.
This wont make throwing OP as most of these hits would be at most annoying and probably bounce off high armour inf but it will help move archers from encamped positions, instead of 5-10 inf walking slowly with or without shields there may be 5-10 inf walking and throwing low damage projectiles that can stun, this will force archers away from stupid open spots like rooftops where they can fire with ease and into firing spots that are better for lower numbers of ranged. Towers and doorways etc give archers spots that are just as good but you cant put 5 of them up there firing at the same time like with a roof.
tl:dr with pew pew! problem is mainly the maps and most maps having easily reached from one side pew pew spots that end up with lots of pew pew on. melee having baby pew pew will make bigger pew pew spread out a little bit so the pew pew will be more pew pew and less pew pew pew pew pew pew with massed spots