Most of that is not what falls under the term "balancer", you will need to find someone who can actually implement most of this anyway.
Well, it
is what falls under the term balancer, however crpg has always had this dumb notion that you need to be able to contribute and implement the changes you want to see to get any sort of balancing position. I've said it before, but just because you've got some knowledge of programming doesn't mean you've got the necessary skills to make a game fun or balanced. Sure, you are literally capable of doing it, but your attempt might not be as good as someone who understands game design more. Do you think Tydeus was picked because of his insane skills in balancing or fun-optimization, or because he simply wanted to try, and was
able to try?
At least nowadays it seems like crpg has more balancers that don't actually code, so in theory Panos could join them offering nothing more than some good (or bad) suggestions.