first thing that i'm worried about when it comes to 1h is if tydeus messed with something that has ended up causing glances in some weird way that needs to be changed (something with animations maybe?)
i think that a gold reduction per tick change (ie lets get rid of hyperinflation) will hopefully lower armor values making cut more viable on the battlefield. some have voiced opinions that this will cause an increase in grinding and hurt server pop, but i think that the belief is a tad extreme.
cut damage itself could be buffed by reducing the armor soak penalties on it, but in turn you also are giving damage buffs to both polearm and cut weapons which would not be ideal.
it's also possible to test out nerfs to armor soak in general which will lower the effectiveness of plate once again and the biggest issue with that might be an increased dmg output of ranged weapons. however, ranged has its own armor soak modifiers so it is possible to increase the dmg penalties to ranged whilst lowering armor soak meaning that ranged dmg will be stagnant whilst melee damage as a whole will increase. at this point, cut will be better but so will pierce and blunt. if at this point it is understood that blunt and pierce are doing too much dmg, maybe those soak values can be changed accordingly as well. though im not sure how much of a difference the result from these actions will be compared to just a change in penalties on cut via armor soak.
lastly each and every 1h can be readjusted accordingly but that is going to take a long time and isn't a desirable path.
just thinking out loud