Yeah, Jona's speaking some truths. Even if you were literally a potato, are you really not going to get lucky and happen to spawn on the winning team a decent % of the time?
That said, I'd love proximity exp to keep fighting focused centrally. But tbh flags kinda do that already as long as they dont bug.
Yeah, you can get on the winning team a decent % of the time, but even if that chance is as high as 50%, you're still guaranteed to spend half of your time with a x1 multiplier, which is half as rewarding as the next tier in the ticks system. That's why I'd at least like to change the ticks to range from x3 to x5, so that going from one tier to another is not a massive change. For example going from x3 to x4 is only a increase by a factor of 4/3 increase, as opposed to going from x1 to x2, a increase of factor 2 or w/e. Then, adding on the proximity xp on top of that would give you a reward that is not contingent on being on the winning team.
That, or have the ticks be some constant amount, and give out some bonus at the end for winning. Just a thought.
Basically, when you are a noob or otherwise unable to perform well, I imagine that it can be frustrating that, for the most part, you are unable to influence your reward much, and have to rely on your team winning. On the other hand, with proximity xp, if you die in a team fight, you can say: "Yes, I helped the team by fighting with them, and I was rewarded for it."