Poll

Current state of ranged:

Ranged should stay the same
Crossbows should be nerfed
Archers and crossbows should be nerfed

Author Topic: The Ranged Problem.  (Read 27065 times)

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Offline Sparvico

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Re: The Ranged Problem.
« Reply #165 on: December 26, 2017, 12:15:38 am »
+2
In my opinion the issue is ranged can take care of themselves too well in melee. I think buffing the impact WPF has at higher melee levels (say 100+) would fix this as not only would it make melee fights faster and therefore more fun, but it would make non-dedicated melee players less effective against fully proficient melee players. If I'm not mistaken archery is more strength focused now anyway meaning kiting is less of an issue, crossbows however do still have the issue where they can get 100+ in melee, plus 7-8 athletics. This would be fixed by increasing the strength requirement for crossbows as well as the WPF required to be effective with them meaning you need to go all in with a shotgun build with a hunting crossbow or go full ranged with an arbalest but you won't be so effective in melee or be able to kite.

It would nerf strength builds melee builds indirectly though, I don't know what people's stances are on this.

I wonder how faster combat would affect people with 70-100 ping though. I feel like the low ping advantage only increases with faster combat speeds.
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Offline BlackxBird

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Re: The Ranged Problem.
« Reply #166 on: December 26, 2017, 12:18:22 am »
+3
people who QQ about ranged and then can't kill them in melee as infantryman should not be listened to.

Offline Grumbs

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Re: The Ranged Problem.
« Reply #167 on: December 26, 2017, 12:47:35 am »
0
people who QQ about ranged and then can't kill them in melee as infantryman should not be listened to.

This should be true. But can you say the same about melee getting killed from a distance by ranged? Should melee just dodge or outskill a bolt? Its not like the xbow player is playing a class anyway. Its just some WPF they put into xbow. I am playing with 3x wpf atm in 3 different melee classes and it doesn't really make any difference. I could put 100+ in xbow and still have more than enough for melee. And I specced skill points into a shield that xbowers don't use

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Offline Mr_Oujamaflip

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Re: The Ranged Problem.
« Reply #168 on: December 26, 2017, 12:49:50 am »
0
I wonder how faster combat would affect people with 70-100 ping though. I feel like the low ping advantage only increases with faster combat speeds.

Well that's always going to happen, higher combat speed generally means higher skill ceiling which then is affected by ping. IMO it's worth it.

people who QQ about ranged and then can't kill them in melee as infantryman should not be listened to.

I'm not QQing about ranged, I've been player archer and crossbow since CRPG woke back up. I don't want them nerfed necessarily, I want melee players buffed to counter the ranged. Nerfing everything leads to things being boring, try buffing things instead.

Offline the real god emperor

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Re: The Ranged Problem.
« Reply #169 on: December 26, 2017, 12:55:20 am »
0
people who QQ about ranged and then can't kill them in melee as infantryman should not be listened to.

Except when that ranged dude is a seasoned Tydeus War veteran who just plays crossbow because it's easy as hell :P

Offline BlackxBird

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Re: The Ranged Problem.
« Reply #170 on: December 26, 2017, 12:55:44 am »
-1
I don´t really get this discussion about what should be nerfed and what is unfair. The only thing that is different right now is that people have to get used to having less str. basically every class. Give people more hp or make armors stronger and the whole discussion is over. Or just make the pierce damage less effective, don´t fuck over classes that some people love to play.


Offline XyNox

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Re: The Ranged Problem.
« Reply #171 on: December 26, 2017, 02:21:08 am »
+11
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Offline Gravoth_iii

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Re: The Ranged Problem.
« Reply #172 on: December 26, 2017, 02:30:22 am »
+1
I wonder how faster combat would affect people with 70-100 ping though. I feel like the low ping advantage only increases with faster combat speeds.

I dont like the idea of balancing around high ping tho.

But ye still think shield buffs help. Generally more coverage, less weight( a lot less) and lower requirements. Shield coverage when on the back too maybe? Just make people have basically no excuse not to bring a shield, and make ranged cry that every shot is absorbed.
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Offline Blackbow

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Re: The Ranged Problem.
« Reply #173 on: December 26, 2017, 06:24:00 am »
0
I know it's obvious at this point, but the dev team, specifically Professor, and our balancers are looking into the issue, and it is taking as much time as it is going to take because we want to actually do a good job of fixing the ranged issue for MORE than 1 class, without fucking up the other classes or making any of them obsolete/useless. It's not as simple as tweaking accuarcy/damage values, and it requires more time to make sure we do a good job with it, instead of another "your mother asshole i tragedy" nerf.

if you want to do it well, you will need few item balancer from each class... and specialy some ppl who will accept and understand than a change is needed... sound obvious but i rly feel like it's a problem in item balancers team right now
 you guys need more consultant !!!

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- don't take algarn, he understand nothing except one build =p
- do what you want on archery i dont care, but revert flying projectile size on arrows plz it's ruining 99% of le fun
- 1h mace knockdown is op as fuck and happen too often
- xbow dmg and accuracy is insane !
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Offline Gristle

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Re: The Ranged Problem.
« Reply #174 on: December 26, 2017, 10:36:41 am »
+1
[crossbow] continues to get buffed over and over while everything else is left unchanged.
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Offline Leesin

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Re: The Ranged Problem.
« Reply #175 on: December 26, 2017, 11:07:29 am »
0
Nerf archery and Xbow, buff HA afterwards. Allow me to farm the salt.

Offline Casul

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Re: The Ranged Problem.
« Reply #176 on: December 26, 2017, 01:47:04 pm »
0
I am still convinced the only real issue with archery and xbow is the amount of headshots. in the current state of cRPG, people aim for the head too easily and if you look through "L" logs, you will see around >50% of the ranged kills as headshots.

Thats not how its ment to be. Archers pinpoint accuracy on such a huge distance is pure bullshit tbh, I have no idea why people are not bothered about this.
If we would force ranged to aim mainly for body to land a hit, but make headshots a viable thing for very short distances only the probably would solve itself.

Archers can be pinpoint accurate with hybrid builds atm, thats not how its supposed to be.

Either you are pinpoint accurate but have no melee wpf at all, or you have a healthy looking crosshair and some melee skills aswell.

People like ReD_WaRzzz just have pure bullshit builds sorry. I have gathered screenshots of him when he was dealing accurate headshots into melee duels and that should not be possible. A guy in clothes ruling scoreboard with 12/1 but didnt encounter a single melee duel yet.

Headshooting are supposed to be a rarity, not the common.
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Offline Gravoth_iii

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Re: The Ranged Problem.
« Reply #177 on: December 26, 2017, 05:44:06 pm »
0
I am still convinced the only real issue with archery and xbow is the amount of headshots. in the current state of cRPG, people aim for the head too easily and if you look through "L" logs, you will see around >50% of the ranged kills as headshots.

Thats not how its ment to be. Archers pinpoint accuracy on such a huge distance is pure bullshit tbh, I have no idea why people are not bothered about this.
If we would force ranged to aim mainly for body to land a hit, but make headshots a viable thing for very short distances only the probably would solve itself.

Archers can be pinpoint accurate with hybrid builds atm, thats not how its supposed to be.

Either you are pinpoint accurate but have no melee wpf at all, or you have a healthy looking crosshair and some melee skills aswell.

People like ReD_WaRzzz just have pure bullshit builds sorry. I have gathered screenshots of him when he was dealing accurate headshots into melee duels and that should not be possible. A guy in clothes ruling scoreboard with 12/1 but didnt encounter a single melee duel yet.

Headshooting are supposed to be a rarity, not the common.

Well, headshotting is the intended way to play ranged now. Body damage doesnt cut it. Are you suggesting a luck based element to headshotting? Its a skill to counter the insane nerfs. Its what was intended by the balancers. Its what makes players stick out as good.

Edit: didnt read it all sorry so i missed the point, tho i do not mind archers being able to hybrid and be accurate.
« Last Edit: December 26, 2017, 05:48:53 pm by Gravoth_iii »
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Offline Butan

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Re: The Ranged Problem.
« Reply #178 on: December 26, 2017, 08:19:57 pm »
+2
If there is a change to combat speed, it must be done through a turn speed buff instead of simply increasing animation speed. Else high ping (and even average ping) will suffer and instant hit sweet points will become aggravating.

Offline Gravoth_iii

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Re: The Ranged Problem.
« Reply #179 on: December 26, 2017, 08:33:29 pm »
0
If there is a change to combat speed, it must be done through a turn speed buff instead of simply increasing animation speed. Else high ping (and even average ping) will suffer and instant hit sweet points will become aggravating.

Agreed, turning for confusion was always an impressive technique with high risk.
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