str archer builds are still present and dominant...
Present, yes. Dominant, perhaps, until you get caught by a dedicated melee player that will wreck you. For example, I have at level 32:
- 45 body armor
- 5 wpf in 1h, with 5 PS
- 4 athl
- 65 hp
Fighting a strength archer is a free kill, unless they use the nudge and manage to kite you with their OP 4/5 athl.
now str is all about accuracy and damage agi is just speed rating...
Again get your facts straight, with 120wpf and 10PD, I can't hold my arrow for more than .5 second and have some shitty initial dispersion, meaning I can't shoot beyond 40m and score headshots most of the time; also add to that I can not shoot more than 15 arrows per minute, or an arrow every 4 seconds. The only way to make balanced archer builds more prevalent is to increase the damage of the bows, which will result in a massive accuracy loss for STR builds (and massive damage on the other hand). If it was up to me to rebalance it, I'd increase the damage (and accuracy) of all bows by 2 or 3, and
sharply increase the time to draw a bow. You are accurate, you deal damage, but you got to choose between medium risk/medium reward, and high risk/high reward : the AGI builds would be able to shoot more often, to have more athletics and WPF in both melee and archery, adding to survivability (hence the "lesser risk"), while playing an archer based on strength would mean you'd deal a lot of damage and be accurate (for a short period of time, because less wpf), yet you'd be very, very slow to draw, and very vulnerable to agi-based melee characters if they get close to you, like right now.
However, suggesting an archer revamp is just out of the window, considering most people wanted this class to be nerfed into oblivion since december 2010.