It's been a bit of a bumpy road, but as of now the bugs that plagued cRPG over the summer have all been fixed. The purpose of this patch is to create a fresh start for the mod, or at least to clean up the bloated, rotting corpse of this mod, and reanimate it once more. So, we've reverted back to the pre-Patch of Destiny leveling system, with some tweaks, which should 'normalize' the balance of the game somewhat. For now, the balance changes that have been enacted since PoD will remain, but will be reviewed in time to determine if they are still relevant. Here's the actual patch notes:
Patch notesDupre/Professor: Strat has been fixed, battles are no longer frozen, and backlog of battles deleted. Additionally, fiefs now receive production points again, and since that has been broken for some time, the production points of each fief has been increased by 365.
Dupre/Professor: Couching bug on servers running WSE2 has been fixed.
Professor: Nerfed first 5 or so waves of DTV, runs should not generally wipe on one of those waves when there are 15 more to go through.
Professor: Added new DTV wave. (self-indulgent, I know)
Professor: Old maps added back to DTV map rotation, some of the newer ones removed.
Professor/Rico/Weren: New items added into game
Professor: Camel + Plated Donkey buff, slight nerf to bec, slight buff to 2d poke weapons.
Professor: Item difficulties lowered to reflect level revert.
Professor: Levels reverted back to pre- PoD.
Professor: All item pictures added to shop (will be done soon)
Dupre: Gave me support to actually get this shit done. Huge shout out to Dupre, without him I couldn't have done most of this.
I might be missing some things, will add them if I think of them.
Of course, fixes to the bugs produced by reverting levels will be fixed as soon as possible.
New XP SystemLevel, XP in old system, XP in new system
   1: 0 -> 0
   2: 1000 -> 3000
   3: 2071 -> 18375
   4: 3328 -> 34173
   5: 4814 -> 50502
   6: 6573 -> 67503
   7: 8654 -> 85439
   8: 11112 -> 104259
   9: 14009 -> 124512
   10: 17418 -> 146455
   11: 21423 -> 170528
   12: 26118 -> 197286
   13: 31615 -> 227425
   14: 38041 -> 261825
   15: 45540 -> 301595
   16: 54282 -> 348129
   17: 64460 -> 403188
   18: 76297 -> 468987
   19: 90048 -> 548319
   20: 106007 -> 762569
   21: 124514 -> 762569
   22: 145955 -> 907507
   23: 170779 -> 1086553
   24: 199497 -> 1308577
   25: 232699 -> 1584752
   26: 271061 -> 1929158
   27: 315358 -> 2359534
   28: 366482 -> 2898233
   29: 425455 -> 3573418
   30: 493450 -> 4420577
   31: 737078 -> 8735843
   32: 1322333 -> 52415058
   33: 2143519 -> 209660232
   34: 3696450 -> 1048301160
   35: 7999020 -> 6289806960
   36: 24759164 -> null
   37: 110099555 -> null
   38: 657839195 -> null
   39: 5047436449 -> null
Additionally, the titles gained by playing the game are now obtained at different levels
   Veteran: 36 -> 31
   Master: 37 -> 32
   Grandmaster: 38 -> 33
   Legendary: 39 -> 34
Unfortunately, the patcher did not do a good job of recording the changes to item stats. That is, one patch only has the old stats, and the next patch only has the new stats. I'll look into getting this into a more readable form relatively soon here.