Only things I am mad about: Mouse sensitivity slider doesn't save and only goes down to 1.0 anyway. Shirtless chocolate chip cookie sailors take 10 bullets to kill. Drones can fly through solids.
The narrative is pretty good for what it is.
They implemented some pretty cool mechanics to how movement interacts with aiming. If it wasn't for the damage model I would almost call it more authentic than Arma. They tried to do an autocover system, but atleast with the broken mouse input it doesn't work at all in your favour. Haven't tried with a controller yet.
Tbh its better than I expected and the difficulty is engaging. Except for the occasional bullet sponge, it's mostly about the AI out-manouvering you.