idk how difficult it is to have the servers recognize a player's class, as to set limits on how many players can be cav, ranged, etc.
napoleonic wars (god help me for this example) allows server admins to set a cap on the percentage of a team allowed to be cav, ranged.
if crpg is ACTUALLY going to be worked on there HAS to be some limit (team-sized percentage) on the amount of archers/throwers and cav that can be playing in the server.
If me and sugarbiggums get on to populate the server and we have 12 people on after about an hour, no more than 2-4 of those people should be ranged.
This dis-proportionality between ranged and melee players present at any given time on NA-1 causes the good old "I think I'm going to go play something else now" instead of binging crpg