Author Topic: Banner Lord - Captains Mode (Gamescon 2017)  (Read 11644 times)

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Offline Leshma

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #15 on: August 25, 2017, 05:02:55 am »
+1
AI doesn't look better, Mechanics look the same to me and actually a bit worse on the attacks.

You'll find better video game AI in... alternative universe.

Quote
Only improvements I see are graphical. What improvements do you see?

Like every game that came out during last decade.

Offline Xant

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #16 on: August 25, 2017, 10:23:58 am »
+5
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Offline Drunken_sailor

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #17 on: August 27, 2017, 08:22:57 pm »
+1
They were playing multiplayer combat with bots looks good to me, imagine C-rpg with players each getting a squad to fight with.  Archer spam will be fantastic.
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Offline Jona

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #18 on: September 20, 2017, 04:30:05 pm »
+1
- "The size of scenes is generally around 4 km square, which is much larger than in Warband"

Any idea how many km^2 a warband scene would be, for comparison? I can picture almost exactly how large a warband scene is, but all these real world measurements mean nothing to me when talking about a game. You think they'd be ~1 km^2?
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Offline Drunken_sailor

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #19 on: September 20, 2017, 04:37:37 pm »
+3
Hopefully the bigger maps help increase the level of tactical game play and not just make it a bigger pain to hunt down the 5 remaining horse archers. 

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Offline Sagar

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #20 on: September 21, 2017, 02:38:36 pm »
+5
In new devblog they even mention cRPG among other mods for Warband.
http://steamcommunity.com/games/261550/announcements/detail/1464090667824385857

Offline njames89

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #21 on: September 21, 2017, 02:43:19 pm »
+1
Pretty cool. cRPG should have been offered as paid DLC and supported properly. Could have made a lot of money. Shame the devs and taleworlds never coordinated on that.

Offline Ikarus

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #22 on: September 21, 2017, 06:39:58 pm »
+2
Quote
38. What modelling/viewing program(s) will or should be used for Bannerlord?
For basic polygonal modelling, our artists use mainly Max, Maya and Blender and we will document work flows for these. We also use a ton of other tools for sculpting, painting textures, viewing etc.
that´s my shit right there

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Offline Paul

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #23 on: October 12, 2017, 09:02:38 am »
+1
Any idea how many km^2 a warband scene would be, for comparison? I can picture almost exactly how large a warband scene is, but all these real world measurements mean nothing to me when talking about a game. You think they'd be ~1 km^2?

I think at some point we measured riding speed on a courser with 6 riding or so to be about 10m/s. So traveling diagonally from one corner of a flat scene to the other would take almost 5 minutes.

Or might have been 14m/s. My memory is failing me.
« Last Edit: October 12, 2017, 10:27:35 am by Paul »

Offline Vibe

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #24 on: October 12, 2017, 11:16:46 am »
+2

Offline Drunken_sailor

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #25 on: October 12, 2017, 06:14:49 pm »
+2
please no more posts in this thread until MB 2 release date is declared so I can stop getting these unnatural erections.
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Offline njames89

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #26 on: October 12, 2017, 06:18:38 pm »
+2
please no more posts in this thread until MB 2 release date is declared so I can stop getting these unnatural erections.

Have they still not even got an estimate? I used to say 2019 as a meme but I'm getting scared.

Offline Jarold

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #27 on: October 12, 2017, 07:08:32 pm »
+2
Looks nice, but the weapon animations seem... less crisp? Still looks great, and I love the much improved Captain mode. I remember trying to LAN battles with some friends for Warband by jury rigging the whole thing. It worked and was a lot of fun, but thank goodness they are improving it.

Offline Asheram

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #28 on: October 12, 2017, 08:50:34 pm »
+1
Make sure you post "All I want is for you to give us a release date so I can sleep at night" in the blog comments.
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Offline Drunken_sailor

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Re: Banner Lord - Captains Mode (Gamescon 2017)
« Reply #29 on: October 12, 2017, 09:40:26 pm »
+5
Make sure you post "All I want is for you to give us a release date so I can sleep at night" in the blog comments.
  XDXDXD
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 when the blog updates but no release date
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