Author Topic: Taleworlds C-RPG Forums?  (Read 3353 times)

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Offline Yeldur

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Re: Taleworlds C-RPG Forums?
« Reply #30 on: March 15, 2017, 10:27:35 pm »
+2
I'd still like to see a cRPG team at a native tournament.
To be completely honest I don't think it would work, native and C-RPG play almost like two different games, they're too far apart to make competing the same as it would both ways, you'd either have to have the C-RPG team fighting in native or native fighting in C-RPG, and either way, one team would be at a disadvantage every time.
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Offline the real god emperor

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Re: Taleworlds C-RPG Forums?
« Reply #31 on: March 15, 2017, 10:33:50 pm »
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Tbh i used to do fairly well in Warband Matchmaking client, native feels like your reflexes are enhanced and as a cRPG player your tactics will be somewhat unorthodox to a mative player so you can use that to your advantage.

Offline banned123

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Re: Taleworlds C-RPG Forums?
« Reply #32 on: March 15, 2017, 11:34:21 pm »
-1
lmao what tourney was this? The only c-rpg guy to come over and do something semi successful was ManOfWar back in like 2011.

Teams from various mods have tried to compete in Native. They enter our big tourneys, then get rekt for 2-3 weeks and rq. If you think y'all are so much better come over and play.

Lol, the person you're quoting is awful as are almost all cRPG players, but Native players also hilariously overrate themselves and the people who win native duel tournaments. The best player from cRPG (Kaoklai) is/was considerably better than any native person I've ever dueled, someone like M was trash and overly relied on feints that only beat bads.

Offline Schoi

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Re: Taleworlds C-RPG Forums?
« Reply #33 on: March 16, 2017, 05:41:34 pm »
+3
mative player

Ah yes the ol' mative players, always trying to mate with anyone they find but thanks to your crpg tactics of "Hello!" and "Hello!" you were able to easily repel the oncoming mative players so they mated with someone else.
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Well fact is, NA players are mostly casual normies not knowing mechanics & who would have no chance against competitive EU players on the same ping.

Offline the real god emperor

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Re: Taleworlds C-RPG Forums?
« Reply #34 on: March 16, 2017, 06:09:15 pm »
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Ah yes the ol' mative players, always trying to mate with anyone they find but thanks to your crpg tactics of "Hello!" and "Hello!" you were able to easily repel the oncoming mative players so they mated with someone else.

I wrote that from phone die

Offline Asheram

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Re: Taleworlds C-RPG Forums?
« Reply #35 on: March 16, 2017, 06:37:27 pm »
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Offline Davic

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Re: Taleworlds C-RPG Forums?
« Reply #36 on: March 16, 2017, 09:46:48 pm »
+3
uhh, you sure you were playing native, gurg? cRPG's turn rate has been slowed down significantly compared to native. Pretty sure a dev can confirm, it was mentioned in some patch notes years ago. You'll definitely notice it if you spend a bit of time on duels or something.

Also, movement speed in native would depend on which faction you're playing - they all have different stats, they're not visible in-game though afaik. You can see each faction's stats here: http://mountandblade.wikia.com/wiki/Multiplayer

nord inf has the highest PS in the game, a whopping 5 lmao

I don't think it's pure trash, but I can see why people prefer cRPG for sure. Obviously native is a lot more balanced for scrims and competitive 1v1 which is why the ultra try hards tend to stick to it and bash mods like cRPG. If I wanted to participate in a duel tournament or something, I'd prefer native just for the fact that everyone's on an even playing field with identical stats and gear. But for everything else, cRPG mustard race

As someone whose split his time pretty even between cRPG and Native, I've always wondered if character stats worked the same way in both modules. Obviously they pretty much have the same function, but it a 5 PS in Native equivalent to a 5 PS in cRPG? It's difficult to tell in-game because of the differences in armor ratings, 5 PS gets the job done in Native because you're mostly fighting light-medium armored opponents, whereas in cRPG its frustrating to fight someone in even medium-tier armor with 5 PS.

Gurg is right about movement speed in Native though, as long as you're not a peasant or max STR build in cRPG, you're probably moving faster than anyone in Native.

Personally, cRPG has always been more fun than Native, but Native is better balanced for competitive play and strategy.