You can have hundreds of hours in a game and never truly understand its mechanics.
Yes, evident in your OKAM fanboyism despite having played 1300 hours of Warband. We wouldn't be having these discussions if you knew anything about Warband's complexities.
I don't think either Warband or Okam are particularly realistic. It's about fun and intuitiveness, rather than realism.
You've changed your tone on this one; I remember you directly saying that the way in which attack angles could be adjusted in Warband was unrealistic. I'm certain you made other autistic realism arguments too.
To the fluidity argument I stand.
It's not even an argument, just a retarded OKAM buzzword, without any details or facts like all your opinions on the matter.
I don't think I made an objective statement about it, as it always comes down to opinion.
OKAM's combat being a lot more restrictive than Warband's isn't a matter of opinion, the turn rate is slower, attack angling is reduced, these are facts bro. Combined with stiff animations, the easiest blocking system in any game in its genre, and non sensical concepts like stance lock, you end up with a system that only the most deluded fanboys defend.
Me, not being a top tier dueller shouldn't matter. I'm the average player's opinion which is valid, too. Also, I would say I did pretty well in both games but a lot better in Okam.
Yes, your opinion is still valid. I suppose I shouldn't be surprised that you prefer the controls, considering how dumbed down they are in comparison. At the end of the day you can tell me how great OKAM is all you want, but when you say that it's a superior system to Warband, you can expect me to call out your lack of comprehension.
Ther was a hilarious meme someone made on old okam forum, it was chadz riding a bicycle with square wheels, in the corner was siegbert saying "this is the greatest invention ever"
aww thanks bud, that was mine
, I think it said "this is the best bike on the market".