The reason you'll continue to be ridiculed here is because you've only ever had two arguments, those being "in my opinion it is more fluid!" and "warband is less realistic!". Oh, and can't forget the classic OKAM fanboy meme, "you never played it enough to truly understand it!!", even though I regularly went 40-0 back when the servers actually had players.
I don't think it's a matter of how long you've played it. You can have hundreds of hours in a game and never truly understand its mechanics.
I don't think either Warband or Okam are particularly realistic. It's about fun and intuitiveness, rather than realism. To the fluidity argument I stand.
You admitted yourself that you were never a competitive player in either game, yet you would constantly talk trash about how OKAM's combat was superior.
I don't think I made an objective statement about it, as it always comes down to opinion.
Me, not being a top tier dueller shouldn't matter. I'm the average player's opinion which is valid, too. Also, I would say I did pretty well in both games but a lot better in Okam.
It was all about cheesing people into dropping their blocks because they had to move the camera to stay facing the opponent. Just silly spamming on one side and the other or holding attacks until they have to turn so the block drops. There was a stance lock key but I found it fiddly as hell. There was also a setting in the options that locked a stance by default, but it was also very clunky and came with its own downsides to play like that.
Yeah, stance lock by default wasn't a viable way to fight in that game. I personally learned to play well with the stance lock key, others like Nemesis or Ramses never used it and they were always top scorer in matches.
I developed a defensive play style so spamming against me or trying to circle me wouldn't have been effective.
There wasn't really any block stun
There was bad block. You get a slight stun when not being in the perfect stance which slows you down. I didn't particularly like it, but many people swore in it.
you couldn't really aim attacks
Yeah, you could. I believe Kaktus especially had been criticised for abusing the aim mechanic more than most.
Maybe they improved it a bit at some point, but I was already pretty bored of it and felt like the core of the game wasn't going to improve enough
Fair enough