Author Topic: Donkey team no longer developing M:BG / OKAM  (Read 133698 times)

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Offline Xant

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #660 on: December 17, 2017, 01:31:36 pm »
+1
Well guys, I think this ends any further discussion

LOL so much for all their hefty promises that they were making mere weeks ago.
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Offline Mlekce

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #661 on: December 17, 2017, 03:50:18 pm »
+1

Offline Vibe

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #662 on: December 17, 2017, 04:51:23 pm »
0
lmfao

How many times have we predicted they will run out of funds fast because nobody plays or buys this game anymore? Such an obvious thing to see. Feels good to be right even if it was kinda easy to predict. :lol:

Though I did think they would at least last until bonerlord came out.
« Last Edit: December 17, 2017, 05:49:34 pm by Vibe »

Offline Ikarus

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #663 on: December 17, 2017, 06:54:35 pm »
+1
Tbh I didn't expect it to live that long

what a weird ride that was, although it's good to finally finish this chapter and move on to new things

F
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Offline Xant

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #664 on: December 17, 2017, 11:11:27 pm »
+2
http://steamcharts.com/app/430440

This is such a sad thing to look at. 5-10 average players for more than a year.

Obviously makes sense why they'd stop pouring funds into the game's development, but it's hard to have sympathy when it took them so long to stop false advertising (did they ever?) and the devs were still promising the moon and the stars until recently, with their noble community champion, pogosan, leading the charge.
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Offline Ikarus

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #665 on: December 18, 2017, 12:06:46 am »
+2
...with their noble community champion, pogosan, leading the charge.

well, once it becomes your job you don`t really have a choice. Imagine paying a community manager and he shittalks your game nonstop  :mrgreen:
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Offline Uther Pendragon

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #666 on: December 18, 2017, 12:49:30 am »
+12
Say what you want about GMG, old devs, new devs, but if one thing is certain to me, is that Pogosan did his job excellently, organising events, helping with reports, and keeping the community somewhat engaged and interested.

He never gave in to apathy or laziness and that alone deserves respect.
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Re: Donkey team no longer developing M:BG / OKAM
« Reply #667 on: December 18, 2017, 01:24:42 am »
+9

Offline zottlmarsch

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #668 on: December 18, 2017, 01:45:51 am »
+4
Yea, fair play to pogosan, as well as the second lot of okam devs. They really gave a good try at what was a impossible task. Failed epic launch was tbe real killer. Hope pogo has a good rest now and can chill out and maybe enjoy some crpg....would be nice if some of the more active clans and players from okam moved over to crpg too.
« Last Edit: December 18, 2017, 01:50:40 am by zottlmarsch »
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Re: Donkey team no longer developing M:BG / OKAM
« Reply #669 on: December 18, 2017, 02:00:06 am »
+3

Offline Vibe

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #670 on: December 18, 2017, 09:05:24 am »
+2
would be nice if some of the more active clans and players from okam moved over to crpg too.

dunno man, will they be able to deal with the clearly inferior combat system of Warband

I mean, there's still bots to play against in OKAM, right? It's not like they played vs anything else before

Offline zottlmarsch

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #671 on: December 18, 2017, 09:49:46 am »
+2
dunno man, will they be able to deal with the clearly inferior combat system of Warband

I mean, there's still bots to play against in OKAM, right? It's not like they played vs anything else before

You mean that totally outdated using RMB to block idea that warband and other games still have?? Using LMB for everything was totally revolutionary, much like the Nintendo virtual boy was revolutionary in the 90s.
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Offline Vibe

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #672 on: December 18, 2017, 09:52:15 am »
+3
You mean that totally outdated using RMB to block idea, using lmb for everything was totally revolutionary, much like the Nintendo virtual boy was revolutionary in the 90s.

Whatever kid, you just don't realize the potential and promise OKAM holds. It might not be the best now but JUST YOU WAIT

Offline Butan

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #673 on: December 18, 2017, 11:54:32 am »
+1
Idk why they didnt just stick to 360° attacks, and keep the rest of the Warband system (with a better collision system maybe?). Thats all we really need in Bannerlord too, hope they dont fuck this up.

Offline Sigibert

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #674 on: December 18, 2017, 11:59:50 am »
-1
but it's hard to have sympathy when it took them so long to stop false advertising (did they ever?)

Yeah, they did eventually, like 3 months ago.

Quote
and the devs were still promising the moon and the stars until recently, with their noble community champion, pogosan, leading the charge.

They did? I've been blaming them for almost the entire year that didn't dare promising anything great anymore since they got burnt so severely after DC left. We even made some great suggestions on the feedback page, many of which weren't even commented on. Now I know why...

Idk why they didnt just stick to 360° attacks, and keep the rest of the Warband system (with a better collision system maybe?). Thats all we really need in Bannerlord too, hope they dont fuck this up.

Because what they came up with was better... I'm still sad that Bannerlord will be better in almost all respects but the melee combat controls. Guess it has to work for controllers as well...
« Last Edit: December 18, 2017, 12:24:42 pm by Sigibert »