Are we going pretty hard bashing the game? Yeah, quite. But I don't take kindly to deceiving and neither should you. Ask yourself if this wasn't donkey crew's baby, would you be more critical as well?
One thing was trashing the combat sytem, which we all admitted was subjective anyway (expect Ramses, partly). You either like it or you like WB combat more.
The biggest thing here is the false and misleading Steam Page and their official Webpage info. Someone who stumbles on one of those could easily be deceived into thinking that there's an open world with faction warfare actually in the game, right now. And they in fact were, just look at how many Steam reviews scream "scam". And we've been telling them for months to change that to reflect the correct status. And still we're only at "yeah we'll update when we're ready". At this point it isn't some "oops we forgot" mishap, it's scamming people by having them think there is much more to OKAM than it currently is. Publisher fault here, no doubt.
Then there's the development direction. All this dev time being wasted for useless surface changes really gives off the impression that they haven't really grasped the core game engine apart from changing some variables around (stats, texts, colors and shit). Just check the past few changelogs what's under "Main changes", it's all there. You don't even have to have development experience to tell that most of these changes should be done after you have some actual meat to your game, as a part of polishing, not at this current (horrible) stage of the game. Look at the roadmap as well - not a lot of actual content there.
Next are all the blank statements about development - especially considering the open world. Not quite untruthful, but very deceiving to gullible people. When's Epic coming? "We have a strategic map coming, and if all goes well sometime in the future we might start talking about adding more", "yay open world is coming!". When the reality is much, much more dark than this. Their team would have to grow considerably to even begin working on open world. They take years to complete even for much larger and established teams, with much more funding and with actual, already made, open world engines, and OKAM has it's own custom engine. And those still fail, often. I've been following the MMO scene for years now (nay, decades), having played countless of them. It's a dark, miserable place and time to develop MMOs. Most of the time they're just not worth it anymore, because they cost such absurd amounts of money/resources and the whole genre is actually dying for the past few years now. Note how long Star Citizen is taking even with their dev size and funding.
What's lacking here from OKAM team is some plain honesty and transparency. Stop giving out misleading statements playing on peoples want of open world, when right now it's just a lost dream.
Look, failures happen, DC tried and failed. They were too ambitious with it, and they got sacked (or they left, dunno). There's no anger or resentment towards them from me personally, maybe just a bit of disappointement for no "ride with friends". But how the project is being managed after DC left is absolutely disgraceful.