True, next time I make sure to incorporate a Hello Kitty pic. That is true creativity!!1
Cheers, mate, but I think that you got me wrong. I love my Krems fellows dearly, I just think that Ziegstein thingy was epic fail from the very start (and that's what's hilarious
) beacuse none of these thoughts of yours:
I really liked the idea of free, open world trade with possibilities... brewing beer, opening taverns, getting a pub-franchise started...
...it all sounded too good to be true and it turns out that it simply was too good to become true.
had any connection with reality. I don't know where from you've got these delusions about the game going to be
THAT MUCH advanced and complicated. When I was looking at the initial Epic Base concept, roadmaps and all that stuff chadz posted on OKaM forums back in June, it was clear to me that it was never about this kind of fun. It was never about the "Persistent World"-like real time events all over the place, it was rather about a serious medieval-combat simulator, and chadz himself repeated it numeruos time "Our main goal was always and will always be the
battles". Just take a look at his first dozens of OKaM posts closely - do you see anything about taverns really? Beerfests, huh? From the very start they decided to limit themselves to the 13th century Europe, and that's why they never added female characters, never added "unfitting" swords from the other cultures (no weaboo weps
), no banners, no heraldic clothes (woo woo pls no add, we need moar realism, cus u know only royalties could afford wearing heraldic armors in medieval etc) and surely no bear mugs or taverns either (none of these things were going to be added for about first 1-2 years of the development, it was absolutely obvious). In best case it was going to be just something like cRPG strat, with the same boring tryhard alliances fighting for control over the entire map, but this time with the map displayed not like a picture on the website, but being it one big server itself, where you can ride with your friends, build your own castles, chop some trees to get some supplies, and all that stuff. But even this failed (and I guess we have to blame the core engine, which suxx
).
I mean, these things were so clear to me, that even despite I miss all the cRPG folks badly (yes, this is a great one gaming community, and I love every single one of you
), I still refused the free OKaM key offered for me by Panos, simply because I felt like the game has nothing for me to offer. I haven't wasted my money on it, I never launched the game, I even deleted my OKaM forum account back in July (before even failed Epic launch happened), because it was clear to me that the game barely has any potential - and now I have no hard feelings at all, ecxept feeling sorry for chadz and all the folks worked hard on the thing which failed so deeply. So what can I say is that I admire your kind of raising high hopes and stuff, but, you know, in the end, it is only your
wishful thinking is what makes you being so much disappointed right now, when it was all so clear from the beginning. You have no one else but yourself to blame for being attracted so deeply to the unfinished early access product (well, I thought the lesson of DayZ was enough to understand the issue of the early access game being overhyped at the start and then, just a couple of months later, being half-dropped by devs, semi-abandoned by playerbase and widely criticized on forums/steam reviews as the time goes on) which never has been any close to the thing that you imagined. It is sad, it is cute, and it is what makes me have fun of you, silly Molly_the_Dreamer