So, from what I have heard, new games like GTA 5, The Division, Dark Souls, Black Desert Online, etc. are facing giant amount of cheaters and hackers but do not seem to be willed to do anything about it.
I stopped playing Lotro a few months ago because the number of macro buffs spamming wardens was outrageous. It was a real discussion back then and I am pretty sure A LOT players did stop because of the same reason as me.
I am not willed to buy GTA 5 or any of those other games because I don't see any real effort from devs side to fight hackers and cheaters. They might release a statement that they are 100% aware of the problem and that they will swing the bannhammer against cheaters but I don't really see any progress.
Same for Steam's Valve anti cheat, which is utter bullshit anyway and doesn't seem to work properly at all. But different from others they don't even react on the players complaints. But again, I might just have missed the fun :s
So, from what I read, Blizzard currently really tries to prevent any kind of cheating from Overwatch and I am curious why no other publisher/dev is doing it that way. Logically seen it can only have a positive long time affect on both revenue and community statisfaction if you force cheaters to at least buy another key (if not REALLY permaban like Blizzard does)
Is it that hard to detect and prevent cheaters? Is there any law restriction which doesn't allow devs to do some kind of file scans or what? I don't see it, pls explain
edit: quality poll added