Do you expect anyone to take you seriously with these posts?
You have 33 STR and 5 Ironflesh, in total you have 78 HP which is a LOT higher than 90%(made up statistic for the win!) of the players. (For reference: a common 18-18 build with 6 IF will have 65 HP)
You have 11 PS which is almost *double* the power strike a common 18-18 build would have. I do not see how it is surprising that you are able to one hit people.
You missed the fact I got 1 hit killed all the time too. And no, I wasn't trying to be serious.
I just get a bit tired of people complaining how OP throwing is when you can do a lot better (k/d wise) with a 1h/shield or 2h/polearm or cavalry build.
And it's really not the higher tier throwing weapons that make throwing OP, it's the lower tier.
Heavy throwing axes are PT4 (yes, just 4) and javelins are PT 3. Besides those 2, I use the darts and sometimes rocks for the lolfactor.
Heavy throwing axes are still a bit crappy when it comes to accuracy, but you can arc those things really well. When I'm on an even level with a few teammates running towards an enemy, I can curve the damn things over my teammates into the enemy (or his shield). On top of that, they deal quite a lot of damage, so when I manage to hit someone (randomfactor), it hurts.
The javelins are very good. They actually go in the direction you throw them. They do pretty good pierce damage and 2 are usually enough to kill most players.
The darts are archer killers. Just 2 or 3 needed per archer, good range, fast and very accurate.
Played 1 round with throwing lances: 2 kills 6 misses (shields/plain misses)
Played the next round with javelins: 8 kills, 2 wounded, 6 misses.
Next up heavy axes: No kills, got killed by a crossbow. Happened the next round too. Round after that I got 1 kill with throwing axes, then I got killed by melee (1 hit).
Nerf jarids/spears/lances and maybe heavy axes, but it would be better to alter the way throwing works.
Why not make PT just a requirement and have it do nothing else (could be hardcoded though). WPF should be used for both accuracy and damage. 150 wpf in throwing could be the equivalent of what 7 PT with 100 wpf is now. Change PT requirements on throwing weapons in such a way you can't get 4 PT+24 agility and throw heavy axes/javelins. Remove the friggin throwing lances allready. They are silly.
Imo, this would leave a dedicated thrower nearly unchanged (I would get more athletics, but no or very little ps. Overall damage still at PT7-PT9 levels), but it would make hybid throwers what they should be: secondary mode to soften shields before the melee fight.
The same should be done for melee weapons. No strength requirement, just a PS requirement. The highest tier swords needing 6 or 7 PS. This eliminates high agility spammers with high damage weapons AND it prevents almost all archers from pulling out a greatsword for melee.