Author Topic: Stellaris  (Read 7128 times)

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Offline Oberyn

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Re: Stellaris
« Reply #30 on: May 12, 2016, 11:49:07 pm »
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Offline Umbra

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Re: Stellaris
« Reply #31 on: May 14, 2016, 09:30:29 am »
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Damn, my game started to lag hard late game.  :cry: :cry: :cry:

My processor cant handle these massive calculations. Welp, starting a huge galaxy with 30 empires ona shitty laptop might have been a bad idea  :lol:
« Last Edit: May 14, 2016, 09:48:00 am by Umbra »
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Offline Butan

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Re: Stellaris
« Reply #32 on: May 14, 2016, 12:37:52 pm »
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Same problems on a normal galaxy  :P
We had the extra-galactic invasion of like 150K of swarming power, each battles were massive and made the whole game lag, but playable.

Offline Umbra

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Re: Stellaris
« Reply #33 on: May 15, 2016, 11:45:47 am »
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Holy fuck the "aggresive expansion" AKA threat in this game is insane. I annex one planet/system and everyone around me froms a federation. I guess the way to go is liberate - vasalise - diplo annex
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Offline Vibe

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Re: Stellaris
« Reply #34 on: May 15, 2016, 11:51:06 am »
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Holy fuck the "aggresive expansion" AKA threat in this game is insane. I annex one planet/system and everyone around me froms a federation. I guess the way to go is liberate - vasalise - diplo annex

Yeah except integration takes forever. I literally have to wait 83 fucking years to integrate someone I vassalized (that is after 10 years of waiting, ofc). Way too slow.

Offline Butan

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Re: Stellaris
« Reply #35 on: May 15, 2016, 12:29:36 pm »
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There's also a little problem with wars with the AI today.
You can literaly wait them out in a neighbouring system, build massive fleets and retake world they invaded; most of the time after a couple active strikes they will "glitch" into permanently bombarding one planet and not doing anything else while you can do everything you want, increase war score, and win.

With 500 military power and 12 assault transports I ended a war that was declared on me by getting one planet, even though the war parties had 2K combined and bombarded two planets on three intensively (the third one I used as my "make space great again" factory).

Also you can easily wait out with -100% war score, no penalties, and the player greatly benefit from this in the current meta.

I would say the bad AI in war and the lag in big battles end-game + the lack of content are the three great bane of Stellaris today. Still enjoyable, but maybe in a full human player MP + 1-2 advanced empire?
« Last Edit: May 15, 2016, 12:34:48 pm by Butan »

Offline Kafein

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Re: Stellaris
« Reply #36 on: May 16, 2016, 10:00:52 pm »
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I own a tenth of the huge galaxy and the 40ish factions are starting to notice. This game has a few UI problems, and there's definitely an issue with the way war works, especially against races that don't have the same FTL drives.

Offline Vibe

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Re: Stellaris
« Reply #37 on: May 16, 2016, 10:21:10 pm »
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I feel like the endgame is kinda boring. I'm just waiting for research to finish so I can queue another one. I have a couple of vassals, integration is fuck slow and can only do one at a time, all my resources are capped, my fleet is capped.

Offline Oberyn

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Re: Stellaris
« Reply #38 on: May 16, 2016, 10:25:15 pm »
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Use the option to limit every civ to hyperlane. You can block off large parts of the galaxy early on by judicious colonization and frontier outposts, but you can also get blocked off from expansion rather easily. It also seems like the AI handles it's forces better that way.
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Offline Grytviken

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Re: Stellaris
« Reply #39 on: May 16, 2016, 10:43:05 pm »
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Have they updated the game since release? This seems very similar to Distant Worlds  which was made by an ex sub-studio of paradox. Can you make planets explode in this game?

« Last Edit: May 16, 2016, 11:02:54 pm by Grytviken »