Author Topic: We Are Reverting  (Read 41778 times)

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Offline Rebelyell

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Re: We Are Reverting
« Reply #165 on: March 27, 2016, 02:37:43 pm »
0
The more you type, the less i think youre going to ever come with anything usefull. Piking is actually pretty hard, especially in current population its extremely hard to do anything worth mentioning. People crying about spin stabs were indeed just crappy players who lost duels to a 1 directional. Another example of how the mod has not been balanced by the top, but by the scrubs complaining.

On top of that they are very fun to play, or used to be, now its just so restricted its barely worth picking up.

I guess its not a secret what population the game has catered to.
I dont have aces to my pc now and I dont really like type on phone. I have my reasons behind that statement but I also think you are going bit off topic so I will avoid any discusion on that matter.
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Offline Gravoth_iii

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Re: We Are Reverting
« Reply #166 on: March 27, 2016, 03:18:43 pm »
0
I dont have aces to my pc now and I dont really like type on phone. I have my reasons behind that statement but I also think you are going bit off topic so I will avoid any discusion on that matter.

They mentioned they are open to discussions on other topics so im just adding whatever i wish changed.



Another thing to add that may have to do with hiltslashing etc, the early hit animation change is horrible. My stabs glance before i can interrupt them etc, absolutely horrible for gameplay.
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Offline Rebelyell

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Re: We Are Reverting
« Reply #167 on: March 27, 2016, 03:30:56 pm »
0
Soo that changes are on now?
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Offline Gravoth_iii

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Re: We Are Reverting
« Reply #168 on: March 27, 2016, 04:51:24 pm »
+2
Whatever is changed, we need the archery change quickly because the game is suffering hard from it.
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Offline Dupre

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Re: We Are Reverting
« Reply #169 on: March 28, 2016, 05:05:16 am »
+7
Whatever is changed, we need the archery change quickly because the game is suffering hard from it.

Changes being made tonight. Should be patched in today or tomorrow.
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Offline Kelugarn

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Re: We Are Reverting
« Reply #170 on: March 29, 2016, 05:50:33 am »
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Changes being made tonight. Should be patched in today or tomorrow.

Prais.

Pre-Tydeus sweet spots would be amazing with the new leveling system too.
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Offline hellou

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Re: We Are Reverting
« Reply #171 on: March 30, 2016, 11:12:22 am »
-6
1. Add delay for voice commands.

2. Add delay for switching weapons/primary and secondary attack.

3. Buff shields in hp and forcefield, 180° protection from the front with 4 shieldskill points.
 And vs jump thrower exploiters.

4. Nerf headshot bonuses, main reasons range classes are still op. More Headshots with helps like that from Pandor are possible, so nerf. Make low damage arrows bounce off heavy armor. Look steel plate protect better than wooden shield or maybe we should make tanks from wood?   :mrgreen:

5. Make pike/longspear/bamboo not able to block, reduce damage to heavy armor.

6. Reduce damage from small blunt weapons like stones, wooden stick/staff.
Blunt damage: low weight of weapon = low damage or none.
High weight of weapon =  slow and unbalanced

7. Nerf melee damage from throwing weapons.

8. Add better rewards for mercenary in strat like more xp, gold and silver.

9. Give Characters under level 37 more xp gain to be able to reach the try hards.

10. Nerf speedbonus  (agi whores make team split and turnrate to pstop macro dpi abusers).

Harry up or someone may leave the mod  :lol:

Offline Bizgov

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Re: We Are Reverting
« Reply #172 on: March 30, 2016, 01:02:59 pm »
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The damage of bows is kinda ok. I have 27/18 with 5 if (35 lvl) and i survived headshot and 2 body shots from nebun. The only problem is high missile speed, thats why archers are so accurate. Its very easy to predict movement if missile speed is so high. And some one QQ that xbow are weaker then bow atm? I think it is right, because xbowers dont need to waste skill points in power drow, so they are much stronger in mele.
1: Decrease missile speed for bows.
2: Slighty increase dmg for bows.(because dmg will be lower with lower missile speed)
3: Increase accuracy for bows.(because accuracy will be lower with lower missile speed)
4: Xbows are fine now, mb raise abit reload speed.

Offline karasu

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Re: We Are Reverting
« Reply #173 on: March 30, 2016, 01:34:48 pm »
0
Pikecopters are not fun or skill at any point grawoth.

Hey, 360 noscope silly jump stab with pike was super fun, disregard "skill". The same reason that led to reverting 2h stab. Superdoucheman animation stab is "fun", disregard "OP rotfl skill omg laz0rs" gibberish.

Like the good ol' awlpike target switching dance.  :lol:


Personally, having fun is what matters.  :lol:   (inb4 ban, no fun allowed)

Offline Gravoth_iii

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Re: We Are Reverting
« Reply #174 on: March 30, 2016, 01:46:53 pm »
+2
4. Nerf headshot bonuses, main reasons range classes are still op. More Headshots with helps like that from Pandor are possible, so nerf. Make low damage arrows bounce off heavy armor. Look steel plate protect better than wooden shield or maybe we should make tanks from wood?   :mrgreen:

What, why? This just makes archers useless, and forcing them to headshot to deal damage is great to make them more skill based, just that the missilespeed makes them a bit too easy now.

5. Make pike/longspear/bamboo not able to block, reduce damage to heavy armor.

Again, why? Barely anyone uses pikes, its just not viable in this low population battle. Might as well just remove the weapons with this.

6. Reduce damage from small blunt weapons like stones, wooden stick/staff.
Blunt damage: low weight of weapon = low damage or none.
High weight of weapon =  slow and unbalanced

Again, no reason, this would just make already bad weapons worse than fighting with fists.

7. Nerf melee damage from throwing weapons.

Seems unecessary, they are already super short and quite weak compared to non-throwing melee.

10. Nerf speedbonus  (agi whores make team split and turnrate to pstop macro dpi abusers).

Dpi/sensitivity has no impact on the game, if you think this then you have some things to learn and should focus on training in melee rather than cry about those that have. Low sensitivity is pretty much better in every way anyways. And agi builds are already quite weak, only very good melee players make good use of them and thats if they manage to find duels, and avoid ranged, which is a big skill as well.
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Offline Mr_Oujamaflip

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Re: We Are Reverting
« Reply #175 on: March 30, 2016, 02:53:10 pm »
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Add a delay for changing weapon modes.
Fix the warping stuff with 1hs. Saw it bypassing correct blocks yesterday.
Remove the AOE attack that the mauls seem to have.
Reduce the amount of effect IF has on WPF, it reduces too much making heavy armour characters too damn fast.
Make it harder to glance on characters below a specific armour amount (I'm talking cloth armour).

Just a few thoughts.

Offline Rebelyell

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Re: We Are Reverting
« Reply #176 on: March 30, 2016, 03:03:43 pm »
+1
Hey, 360 noscope silly jump stab with pike was super fun, disregard "skill". The same reason that led to reverting 2h stab. Superdoucheman animation stab is "fun", disregard "OP rotfl skill omg laz0rs" gibberish.

Like the good ol' awlpike target switching dance.  :lol:


Personally, having fun is what matters.  :lol:   (inb4 ban, no fun allowed)
I prefer immersion balanced with fun but on other hand I like to see some full on crazy mode with rollfcopters super jumps and all kind of crazzy stuffs. I just prefer that first option more. It is not like I can change anything I just voice my opinion.
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Offline AwesomeHail

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Re: We Are Reverting
« Reply #177 on: March 30, 2016, 05:42:01 pm »
+1
Quote
Low sensitivity is pretty much better in every way anyways.

 :lol:

Feinting, turning, blocking from an incoming attack, hiting faster by moving your mouse in the direction of attack. Mouse sensivitity is super important IMO.
Your binary primitive low capacity of thinking is not relevant.

Offline Gravoth_iii

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Re: We Are Reverting
« Reply #178 on: March 30, 2016, 05:50:12 pm »
+3
:lol:

Feinting, turning, blocking from an incoming attack, hiting faster by moving your mouse in the direction of attack. Mouse sensivitity is super important IMO.

Sensitivity doesnt help feinting and blocking, and the turn rate is limited so having high sensitivity doesnt help turning swings, unless you have minimal sens. You just need to move the mouse the very slightest distance to change an attack or block, so the only thing sensitivity does is turn your screen more during this (horrible for blocking, if you get feint spammed you'll turn too much eventually).
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Gurgumul

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Re: We Are Reverting
« Reply #179 on: March 30, 2016, 06:19:44 pm »
0
1. Remove temporary mute after 5 consecutive hairpin turns voice commands.

2. Add delay for switching weapons/primary and secondary attack.

3. Buff shields in hp and forcefield, 180° protection from the front with 4 shieldskill points.
 And vs jump thrower exploiters.

4. Nerf headshot bonuses, main reasons range classes are still op. More Headshots with helps like that from Pandor are possible, so nerf. Make low damage arrows bounce off heavy armor. Look steel plate protect better than wooden shield or maybe we should make tanks from wood?   :mrgreen:

5. Make pike/longspear/bamboo not able to block, reduce damage to heavy armor.

6. Reduce damage from small blunt weapons like stones, wooden stick/staff.
Blunt damage: low weight of weapon = low damage or none.
High weight of weapon =  slow and unbalanced

7. Nerf melee damage from throwing weapons.

8. Add better rewards for mercenary in strat like more xp, gold and silver.

9. Give Characters under level 37 more xp gain to be able to reach the try hards.

10. Nerf speedbonus  (agi whores make team split and turnrate to pstop macro dpi abusers).

Harry up or someone may leave the mod  :lol:

Fix'd

It's so annoying when I can't spam qix