It's good that someone who enjoys Strategus is now able to work on it, and this addon is cool and would definitely benefit to be already in by default. I would suggest that if you are able to make changes to Strategus at more than a UI level, that you try not to add any more mechanics unless you are sure they would be good, and instead maybe focus on simplifying or refining the ones already in the game with the end goal of creating more battles. Most people I know who quit Strategus over the versions did it because of the increasing level of tedium and need to be active on the map for low reward.
Any change is probably for the better at this point though so good luck with whatever is done.
The #1 goal is indeed make Strategus less unattractive. It will not be necessary to encourage battles pro-actively, it shall be a counter-effect of having to pump less time to produce said battles.
The first thing we did with our add-ons was aimed to decrease the time needed to process the most basic features: inventory transfer. Which had been tremendously increased at the introduction of item degradation back then.
The sky is the limit as long as we are backed by chadz & co, but we dont own Strategus so I'll be looking for input and authorization whenever we try to make important changes that doesnt fall into simplyfying category.
Does it mean strat 7 is a thing?
I do not know at all, but I hope that if and when round 6 is literally dead, all the things I'm going to do will not be wasted and a round 7 will see the day

hire DRz as strategus advisors! 
#2 goal will be to ban UIF from strat, sry