Author Topic: Why so many 0 slots?  (Read 9616 times)

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Offline Yuang

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Why so many 0 slots?
« on: February 24, 2016, 02:51:09 am »
-1
My suggestion is that in addition to the dagger, other weapons can't have 0 slots. This is unfair.
Look at the arrows, some 1 slots, some of the arrow is 0 slots, which is not reasonable. For 0 slots, so some archers would have pulled out a "Great Long Bardiche" from the crotch. Too funny! :D
A lot of 1H weapon is 0 slots, which will take care of ranged.
About slots, please adjust.

I know some of the weapons is 0 slots, which will increase the fun of the game, so plz discuss it, set reasonable scheme.
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Offline Froi

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Re: Why so many 0 slots?
« Reply #1 on: February 24, 2016, 05:05:32 am »
+4
no

Offline Guray

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Re: Why so many 0 slots?
« Reply #2 on: February 24, 2016, 05:20:09 am »
-1
My suggestion is that in addition to the dagger, other weapons can't have 0 slots. This is unfair.
Look at the arrows, some 1 slots, some of the arrow is 0 slots, which is not reasonable. For 0 slots, so some archers would have pulled out a "Great Long Bardiche" from the crotch. Too funny! :D
A lot of 1H weapon is 0 slots, which will take care of ranged.
About slots, please adjust.

I know some of the weapons is 0 slots, which will increase the fun of the game, so plz discuss it, set reasonable scheme.
ok then make everything 1 slot.
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Offline Gurgumul

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Re: Why so many 0 slots?
« Reply #3 on: February 24, 2016, 06:26:03 am »
0
More 2h weapons and polearms should take 3 slots so that the strongest melee fighters are restricted to melee and maybe something to throw. Shields should also take slots: 1 for small ones, 2 for mediums and 3 for the biggest ones like the board shield and viking table, but at the same time buff shields plox. All arrows and bolts should take slots so that you're forced to choose between a strong weapon, but less ammo or a less strong weapon, but more ammo. Would also make archers/crossbomen have to choose between a full-on ranged equip with a 0 slot 1h weapon, or less ranged potential, but more ability to defend yourself in melee. Right now you are rarely limited with slots and they don't have much use in the current state.

Offline Larvae

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Re: Why so many 0 slots?
« Reply #4 on: February 24, 2016, 06:42:27 am »
+2
More 2h weapons and polearms should take 3 slots so that the strongest melee fighters are restricted to melee and maybe something to throw. Shields should also take slots: 1 for small ones, 2 for mediums and 3 for the biggest ones like the board shield and viking table, but at the same time buff shields plox. All arrows and bolts should take slots so that you're forced to choose between a strong weapon, but less ammo or a less strong weapon, but more ammo. Would also make archers/crossbomen have to choose between a full-on ranged equip with a 0 slot 1h weapon, or less ranged potential, but more ability to defend yourself in melee. Right now you are rarely limited with slots and they don't have much use in the current state.

we are already restricted.

if u take 0 slot arrows,u wont dmg heavy guys in ranged,if u take bodkin arrows,u are able to deal dmg to heavy armor,but u need a 1h weapon.

so there is already balance^^

stop trying to nerf,buff everything all the time,its annoying^^
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Offline Gurgumul

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Re: Why so many 0 slots?
« Reply #5 on: February 24, 2016, 06:46:59 am »
+4
if u take 0 slot arrows,u wont dmg heavy guys in ranged,if u take bodkin arrows,u are able to deal dmg to heavy armor,but u need a 1h weapon.
a 2h hero AND an archer
now that's a new level of bundle of sticks
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Offline Kelugarn

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Re: Why so many 0 slots?
« Reply #6 on: February 24, 2016, 06:51:27 am »
+6
a 2h hero AND an archer
now that's a new level of bundle of sticks

Looks like you missed the magic of full plate 2h archers circa 2011
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Offline Yuang

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Re: Why so many 0 slots?
« Reply #7 on: February 27, 2016, 06:19:46 pm »
-1
Why not still nerf ranged? Especially the bow. Almost all people are complaining about, devs waiting for what? Now look at the battlefield, this is not CRPG, this is CSPG. People only know, shoot, shoot, shoot...... Game player AFK. MOD will die! :mad:
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Offline XyNox

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Re: Why so many 0 slots?
« Reply #8 on: February 27, 2016, 07:25:25 pm »
+3
My suggestion is that in addition to the dagger, other weapons can't have 0 slots. This is unfair.
Look at the arrows, some 1 slots, some of the arrow is 0 slots, which is not reasonable. For 0 slots, so some archers would have pulled out a "Great Long Bardiche" from the crotch. Too funny! :D
A lot of 1H weapon is 0 slots, which will take care of ranged.
About slots, please adjust.

I know some of the weapons is 0 slots, which will increase the fun of the game, so plz discuss it, set reasonable scheme.

I am sorry but if you have trouble defeating an archer wielding a great long bardiche or any other slow and cumbersome weapon you just need some practice. An archerbuild that meets the requirement to even equip such a weapon ( 22 STR, 88 spr ) will have about no melee WPF if he wants to hit anything with his bow, leaving him swinging in slowmotion. On top of that there is the armor weight restriction for archers and the quiver weight nerf. In terms of melee capability, you are basically fighting a midlevel opponent who did put his attributes in the wrong places.

On top of all the aforementioned disadvantages that are already in place to ensure an easy kill once ranged got caught in a melee fight, your suggestion would also limit their maximum melee range to about 50ish - 60ish range if we consider the hand axe and the short falchion weapons that might stay at 0 slots. So all in all, if you die to somebody like that, he hands down deserved the kill.

Missile speed stand on an entirely different page though and as I hear is already being worked on with great haste.
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Offline Tiger

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Re: Why so many 0 slots?
« Reply #9 on: February 27, 2016, 08:04:19 pm »
+1
Why not still nerf ranged? Especially the bow. Almost all people are complaining about, devs waiting for what? Now look at the battlefield, this is not CRPG, this is CSPG. People only know, shoot, shoot, shoot...... Game player AFK. MOD will die! :mad:

Sorry Yuang, but Range has been nerfed enough =( They said they will decrease the missile speed in another patch or something. But taking away 0 slot Barbed Arrows will take away the possibility of being an archery and using a 2 handed weapon =(
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Re: Why so many 0 slots?
« Reply #10 on: February 27, 2016, 08:14:49 pm »
+7
How dare you downvoting our chinese emporer

His words are the law
kneel filthy peasants
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline POOPHAMMER

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Re: Why so many 0 slots?
« Reply #11 on: February 27, 2016, 09:40:40 pm »
+3
How dare you downvoting our chinese emporer

His words are the law
kneel filthy peasants

I never downvoted anything of his until this

All this post screams is

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Offline Sagar

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Re: Why so many 0 slots?
« Reply #12 on: February 27, 2016, 10:01:54 pm »
-7
Right now is unplayable ... range need restriction in every aspect.

- Remove 0 slots/add 1
- Raise difficulty for bows
- Add power draw for crossbows
- Throwing is also super-easy

Right now there is no penalty for any range class (archer, crossbowmen, thrower).
You can make full range/melee player without any restriction, and that is very wrong - really fucked up game balance.

We need range adjustment patch ASAP.

Yea, no fun fo anyone except range class ...

Offline POOPHAMMER

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Re: Why so many 0 slots?
« Reply #13 on: February 27, 2016, 10:03:26 pm »
0
Right now is unplayable ... range need restriction in every aspect.

- Remove 0 slots/add 1
- Raise difficulty for bows
- Add power draw for crossbows
- Throwing is also super-easy

Right now there is no penalty for any range class (archer, crossbowmen, thrower).
You can make full range/melee player without any restriction, and that is very wrong - really fucked up game balance.

We need range adjustment patch ASAP.

Yea, no fun fo anyone except range class ...

I have plenty of fun on my 3/42 shielder
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Offline Turkhammer

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Re: Why so many 0 slots?
« Reply #14 on: February 27, 2016, 10:09:35 pm »
+1
How dare you downvoting our chinese emporer

His words are the law
kneel filthy peasants

He's gotten a free ride for too long.  Now he's part of the community, poor guy.  Besides he doesn't even claim to be a girl archer, pffft, no slack for him.

Right now is unplayable ... range need restriction in every aspect.

- Remove 0 slots/add 1
- Raise difficulty for bows
- Add power draw for crossbows
- Throwing is also super-easy

Right now there is no penalty for any range class (archer, crossbowmen, thrower).
You can make full range/melee player without any restriction, and that is very wrong - really fucked up game balance.

We need range adjustment patch ASAP.

Yea, no fun fo anyone except range class ...

Do you have a ranged character that you actively use?
« Last Edit: February 27, 2016, 10:13:12 pm by Turkhammer »