Author Topic: Dev Blog #5 Combat  (Read 84980 times)

0 Members and 2 Guests are viewing this topic.

Offline Falka

  • King
  • **********
  • Renown: 1257
  • Infamy: 423
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Dev Blog #5 Combat
« Reply #135 on: February 25, 2016, 05:49:38 pm »
+16
visitors can't see pics , please register or login
visitors can't see pics , please register or login

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: Dev Blog #5 Combat
« Reply #136 on: February 25, 2016, 06:58:30 pm »
+4

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: Dev Blog #5 Combat
« Reply #137 on: February 25, 2016, 08:38:32 pm »
+2
visitors can't see pics , please register or login

Offline Hellsing

  • Count
  • *****
  • Renown: 209
  • Infamy: 47
  • cRPG Player Sir White Pawn
    • View Profile
Re: Dev Blog #5 Combat
« Reply #138 on: February 25, 2016, 08:43:31 pm »
-1
visitors can't see pics , please register or login

Offline enigmatic_stranger

  • King
  • **********
  • Renown: 1118
  • Infamy: 48
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Dev Blog #5 Combat
« Reply #139 on: February 25, 2016, 08:54:03 pm »
+1
Can I continue to post cat gifs already? :mad:

Offline Ikarus

  • King
  • **********
  • Renown: 1470
  • Infamy: 121
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Your favourite Schnitzel
    • View Profile
  • Faction: Vanguard
  • Game nicks: Ikarooz, CrossBowbimbo
Re: Dev Blog #5 Combat
« Reply #140 on: February 25, 2016, 09:06:25 pm »
+4
visitors can't see pics , please register or login


there, fixed it for you

visitors can't see pics , please register or login
« Last Edit: February 25, 2016, 09:11:17 pm by Ikarus »
visitors can't see pics , please register or login


Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Dev Blog #5 Combat
« Reply #141 on: February 26, 2016, 06:39:54 am »
+4
visitors can't see pics , please register or login

there, fixed it for you

visitors can't see pics , please register or login

Heard you like to fix things..
visitors can't see pics , please register or login

« Last Edit: February 26, 2016, 06:52:51 am by Golem »
This is about being straight out retarded. Children see in slow motion like owls.

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Dev Blog #5 Combat
« Reply #142 on: February 26, 2016, 09:18:16 am »
0

Heard you like to fix things..
visitors can't see pics , please register or login


visitors can't see pics , please register or login

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: Dev Blog #5 Combat
« Reply #143 on: February 26, 2016, 12:23:42 pm »
+4
visitors can't see pics , please register or login
visitors can't see pics , please register or login

There is no sight in my third eye

Offline McKli_PL

  • Count
  • *****
  • Renown: 294
  • Infamy: 43
  • cRPG Player Sir White Pawn
    • View Profile
  • Game nicks: South_the_grey, HeDdar_the_grey, Wazonowej_the_grey
Re: Dev Blog #5 Combat
« Reply #144 on: February 26, 2016, 12:46:20 pm »
+6
Wow nice work DCrew :D (Fin learn2block :lol:)

wow this stamina system can be double edged sword, seriously with a good and nice fluent implement stamina can make your game even more skillbased and epic than crpg but :!: :!: :!: if u will fuck it it will ends up with some full retard abuse even more than some broken mechanics in crpg or native, please please do it freaking Right.

-stances- like other ppl here got the same strange feeling, it looks very nice .....but in duel scenario so in team fight it will be just a hardcore (thats why so many ppl love crpg even if ur fighting 1v6 u can win this fight with awesome play) but with those stances 1vs3 its just a no go(3 random nubs trying to spam in 3random stances how to defend in this scenario?)so my another BIG PLEASE :mrgreen: in next video show us  TEAM FIGHTS WITH STANCES and some SCENARIO 1vs3 or something like that (like normal public battle scenario) not only dueling :!:

-hit reg- Like Nebun said can u show us in next video, hit reg in slow motion because if im right(correct me if im wrong) collision on hits are just strange for me (checked it couple of times pausing on hits) and it looks like it will be very easy to bypass blocking mechanic with something like huggin or trying to run straight into opponent collision and slashing like in crpg/native

well awesome work lads, keep it up can't kurwa wait for new videos :mrgreen:

Offline Jezbelle

  • Noble
  • **
  • Renown: 23
  • Infamy: 23
    • View Profile
Re: Dev Blog #5 Combat
« Reply #145 on: February 27, 2016, 03:48:43 am »
+1
n
« Last Edit: May 11, 2018, 06:43:53 pm by Jezbelle »

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Dev Blog #5 Combat
« Reply #146 on: February 27, 2016, 05:04:31 am »
0
Yeah, I'm also concerned about stance management when fighting in a crowded battle. With attacks coming from all sides, a person's split-second reaction time is his only defense.

It appears that changing stances will be one action, and THEN parrying an attack from that new side will be another separate action. So even if a player has good enough reflexes, the mechanic may restrict him from successfully performing the parry he deserved to make.

MY HOPE is that simply changing stances to the new side of a incoming attack for a PASSIVE BLOCK will be good enough to reward a player's perfect reflexes.

Still, I'm afraid, because in the video it appears that a passive block will drain so much stamina that it will greatly disadvantage that person. Maybe if a passive block did NOT drain AS MUCH stamina, or knock a person off balance, everyone would be happy.
You are right, though they also say in the video that you don't have to wait for the character to finish chanig stances and can start the parry right after the initial input, which is quite nice.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Jezbelle

  • Noble
  • **
  • Renown: 23
  • Infamy: 23
    • View Profile
Re: Dev Blog #5 Combat
« Reply #147 on: February 27, 2016, 05:46:05 am »
0
N
« Last Edit: May 11, 2018, 06:52:39 pm by Jezbelle »

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Dev Blog #5 Combat
« Reply #148 on: February 27, 2016, 10:02:17 am »
0
Right, but I assumed that just meant you don't have to wait for the "stance-change ANIMATION" to finish before you begin your parry. But my understanding is that you still have to make 2 separate, consecutive swipes with your mouse. At the very least, 2 separate RMB clicks.

To me, that still sounds like a slower parry response.

Would there be any way to change stances and parry within the SAME action? I don't think this is possible.
It's possible, if they changed it like this.

Quote
Stances(leftStance, rightStance, upStance, downStance)
       
      leftStance(1, 2, 3)
      rightStance(4, 5, 6)
      upStance(7, 8, 9)
      downStance(10, 11, 12)

current.stance leftStance
{
                                     IF
                                     LMBcontrolSwipeX = leftStance
                                     THEN
                                     attack.direction = LMBcontrolSwipeX
//initiates an attack animation in one of the 3 directions of leftStance
                                     ELSE
                                     parry.direction = LMBcontrolSwipeX
                                     change.stance = LMBcontrolSwipeX

//initiates a parry in one of the irections that isn't 1, 2 or 3 and changes stance, so if I choose direction 5, it will do a parry there and then return me to rightSTANCE
}
{
                                     IF
                                     RMBcontrolSwipeX != leftStance
                                     THEN
                                     change.stance = RMBcontrolSwipeX
//changes my stance depending on swipe direction as referenced above
                                    ELSE
                                     parry.direction = RMBcontrolSwipeX
//initiates a parry just like it would in the current game
                                   
}

PS: hope CMP sees this and realizes the genious, then persuades the others to do it like this
                                     
This is about being straight out retarded. Children see in slow motion like owls.

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Dev Blog #5 Combat
« Reply #149 on: February 27, 2016, 01:47:50 pm »
-3
Feedback?
This is about being straight out retarded. Children see in slow motion like owls.