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Author Topic: cRPG-optimization  (Read 11540 times)

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Offline Segd

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cRPG-optimization
« on: May 28, 2011, 08:54:26 pm »
+2
New topic: http://forum.melee.org/general-discussion/scary-mod-(for-native-1-158-crpg-0-304)-crpg-optimization-updated-19-10-2013/
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« Last Edit: October 20, 2013, 01:59:47 am by Segd »

Offline BlackMilk

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Re: cRPG-optimization
« Reply #1 on: May 28, 2011, 08:55:42 pm »
0
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I LOVE YOU MEN! HERE HAVE YOUR +1

Offline POOPHAMMER

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Re: cRPG-optimization
« Reply #2 on: May 28, 2011, 09:27:55 pm »
0
Nice work
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Offline Kafein

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Re: cRPG-optimization
« Reply #3 on: May 28, 2011, 09:30:38 pm »
0
I'll take a look when my exams will be finished  :wink:

Offline Tears of Destiny

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Re: cRPG-optimization
« Reply #4 on: May 28, 2011, 10:22:18 pm »
0
Fantastic, I am going to wait a week or so to watch the bug reports, then try it myself.

Good work.
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Offline Kryser

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Re: cRPG-optimization
« Reply #5 on: May 28, 2011, 10:27:02 pm »
0
This works great!
Quote
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Offline Ozin

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Re: cRPG-optimization
« Reply #6 on: May 29, 2011, 01:55:13 am »
0
sounds very nice! Did you make the LOD models yourself?

Offline Varric

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Re: cRPG-optimization
« Reply #7 on: May 29, 2011, 01:56:07 am »
0
From looking through the files, they seem good.

Perhaps we could get it with the official release.

Offline Thovex

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Re: cRPG-optimization
« Reply #8 on: May 29, 2011, 02:09:15 am »
0
Thanks Segd.
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Offline Segd

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Re: cRPG-optimization
« Reply #9 on: May 29, 2011, 02:57:13 am »
0
sounds very nice! Did you make the LOD models yourself?
No :) Used automatic tools in MeshLab, 3ds Max & wings 3d.
From looking through the files, they seem good.

Perhaps we could get it with the official release.
glad to help :)

Offline Earthdforce

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Re: cRPG-optimization
« Reply #10 on: May 29, 2011, 03:08:01 am »
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Yeah, I'm going to wait until this gets added or is bug free, but it looks really nice any ways!
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Offline kongxinga

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Re: cRPG-optimization
« Reply #11 on: May 29, 2011, 03:29:19 am »
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Segd, does this work alongside scarymod 2, or does one overwrite the other? I first applied optimjization, then scarymod 2. Thank you for your work. I always get hardware lag when I play on those user created maps with a ton of buildings or trees.

Offline Xol!

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Re: cRPG-optimization
« Reply #12 on: May 29, 2011, 05:14:27 am »
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+1, seems to work well so far.
boop

Offline Segd

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Re: cRPG-optimization
« Reply #13 on: May 29, 2011, 04:11:23 pm »
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I first applied optimization, then scarymod 2.
This. Added to first post.
« Last Edit: May 29, 2011, 04:22:10 pm by Segd »

Offline Lars

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Re: cRPG-optimization
« Reply #14 on: May 29, 2011, 05:16:11 pm »
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Thanks!!! is cRPG-optimization compatible with low res texture pack?? http://forum.c-rpg.net/index.php/topic,5335.0.html
« Last Edit: May 29, 2011, 05:18:41 pm by Lars the warden »