Poll

What do you think about the archery / Xbow modifications ?

I love
24 (13.8%)
I like
23 (13.2%)
I don't like everything
34 (19.5%)
I don't like
27 (15.5%)
I hate
66 (37.9%)

Total Members Voted: 172

Author Topic: [Feedback] Archery / Xbow feedback thread  (Read 17863 times)

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Offline Rebelyell

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #120 on: February 21, 2016, 06:55:30 pm »
0
Quite funny to hear coming form DRZ stack...
they are honest about that after all

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Offline jtobiasm

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #121 on: February 22, 2016, 01:27:18 pm »
0
What are all these shit bows?

Which one is the Rus bow?

Offline Nightingale

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #122 on: February 22, 2016, 01:34:59 pm »
+1
What are all these shit bows?

Which one is the Rus bow?

Hunting Longbow.

Offline jtobiasm

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #123 on: February 22, 2016, 01:35:31 pm »
+1

Offline Yarl

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #124 on: February 22, 2016, 01:56:29 pm »
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Quite funny to hear coming form DRZ stack...
We always had a lot of archers

Offline Gravoth_iii

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #125 on: February 22, 2016, 07:41:02 pm »
+5
Ranged in general was fine pre-patch. Now it is impossible to dodge an arrow. Going from nearly never getting shot, to struggling to avoid getting hit per round isnt so nice. Archers are definitely topping scoreboards now.

Id say revert and leave it like that.
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Re: [Feedback] Archery / Xbow feedback thread
« Reply #126 on: February 22, 2016, 10:09:30 pm »
0
Ranged in general was fine pre-patch. Now it is impossible to dodge an arrow. Going from nearly never getting shot, to struggling to avoid getting hit per round isnt so nice. Archers are definitely topping scoreboards now.

Id say revert and leave it like that.

Can confirm, I really couldn't hit people outside of 25 meters before, now I'm getting at least 50 points per map. It's just super easy to lead shots.
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Offline Rebelyell

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #127 on: February 22, 2016, 10:34:38 pm »
0
Ranged in general was fine pre-patch. Now it is impossible to dodge an arrow. Going from nearly never getting shot, to struggling to avoid getting hit per round isnt so nice. Archers are definitely topping scoreboards now.

Id say revert and leave it like that.
I see you played enough, funny how hoplite can defend from them right?
No one can defend from them, that missile speed is way to good. No on can doge that they dont really have to lead shot because It flys flat.

Just get shot and shot and shot.


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Offline Bronto

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #128 on: February 22, 2016, 10:42:40 pm »
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You've got to lower missile speed on bows. It's ridiculous. Back in the day, 41 was top for longbow, you've got bows now in the 50's.

Offline Rebelyell

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #129 on: February 22, 2016, 10:45:09 pm »
+1
I am making my collection of headshots now,
Will make nice portfolio of arrows in my head.

nebun is the worst because I can do whatever and he will put that arrow in my fce no matter what.
Much fun.
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Offline matt2507

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #130 on: February 22, 2016, 11:10:25 pm »
+1
You've got to lower missile speed on bows. It's ridiculous. Back in the day, 41 was top for longbow, you've got bows now in the 50's.

Should be in next patch but Dupre is a bit busy atm.
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Offline Rebelyell

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #131 on: February 22, 2016, 11:16:26 pm »
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Should be in next patch but Dupre is a bit busy atm.
tell me what difrence we should see there?
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Offline Gravoth_iii

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #132 on: February 23, 2016, 12:04:10 am »
+2
I see you played enough, funny how hoplite can defend from them right?
No one can defend from them, that missile speed is way to good. No on can doge that they dont really have to lead shot because It flys flat.

Just get shot and shot and shot.


pew pew pew pew

Gave the patch a fair chance, but clearly something is off. Hoplite is so shit in melee now so whenever im forced to ditch the shield i get shot, and with current lags playing 1h is unbearable.

Arrows are basically instant hit, having an enemy between yourself and the archer usually blocks out opportunities to get shot, but now even that doesnt work because the archer needs but a split second to get the shot in.


Missile speed too strong
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Offline Sparvico

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #133 on: February 23, 2016, 02:03:35 am »
+5
Should be in next patch but Dupre is a bit busy atm.

Let's just revert the ranged changes in this patch and put together a team of ranged/melee players that really know the underlying mechanics and will look objectively at numbers so we can have a less "lets try it and... oops didn't work" approach.
« Last Edit: February 23, 2016, 02:21:35 am by Sparvico »
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Offline Rico

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Re: [Feedback] Archery / Xbow feedback thread
« Reply #134 on: February 28, 2016, 04:01:26 pm »
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Generally speaking I'm apt to approach a "if it isn't broken don't fix it" mentality. Or in the case of this game, if it isn't measurably overpowered (talking average KDRs of users, average Kills Per Round), probably leave it be.

I think most if not all will agree to this.

However, we don't have statistical data on kills by weapon type, class or build. It's a shame because the server logs generate this data and all that's needed is an algorithm which processes it and puts it into an understandable layout. It should not be too difficult to make it for a somewhat experienced coder, I guess it's possible using Perl RegEx.

Such a thing could drastically improve balance decisions, and it would no longer be subjective what is broken and what is not.

But right now the greater problem we have is that server logs aren't updating.
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