Author Topic: 0.4.5.0  (Read 51809 times)

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Offline Kansuke

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Re: 0.4.5.0
« Reply #135 on: March 14, 2016, 09:19:06 pm »
+1
Fix the game please  :evil:

Offline Hecur

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Re: 0.4.5.0
« Reply #136 on: March 15, 2016, 11:10:09 am »
0
fix server

Offline Johann_Von_Straussenberg

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Re: 0.4.5.0
« Reply #137 on: March 15, 2016, 09:02:57 pm »
+1
Every time I try to log in I am kicked, is anyone else experiencing this? It says my version is out of date. I tried to update it every way I can..??

Offline Larvae

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Re: 0.4.5.0
« Reply #138 on: March 15, 2016, 11:51:03 pm »
+1
u need to download the c-rpg folder from someone else.

just ask a buddy to upload his working version.
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Offline Varadin

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Re: 0.4.5.0
« Reply #139 on: March 16, 2016, 04:59:18 am »
+1
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Offline JasonPastman

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Re: 0.4.5.0
« Reply #140 on: March 16, 2016, 11:29:12 am »
+7
Why bother giving archers their first new weapon in years, only to take it away immediately and label it as an "event item?" Sure a couple new weaboo bows were added, but plenty of people like to at least have some minor rp in their character loadouts, so including the fancy european bow only makes sense. Event items are pretty ridiculous as we don't have nearly enough events to justify having this number of exclusive items. Even if we had more events, it would only allow the "rich to get richer" as all the long-time players are far more likely to win, thus increasing the size of their unique item collection and robbing everyone else of getting a chance. If you guys are going to go through the trouble of balancing a new item, or even modifying the model/texture, might as well make it available to everyone instead of wasting time on something that maybe 1 person in the entire mod will get a chance to use.


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Offline Yeldur

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Re: 0.4.5.0
« Reply #141 on: March 18, 2016, 06:13:15 pm »
+3
Not to mention the fact that the team have failed to remove the incredibly strong event item from peoples inventories, leaving some archers incredibly strong and others (incredibly strong because archers OP1!11) weaker.
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Offline Argoth

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Re: 0.4.5.0
« Reply #142 on: March 19, 2016, 10:34:14 pm »
+1
fix the fucking mod already

Offline Hellsing

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Re: 0.4.5.1
« Reply #143 on: March 23, 2016, 05:53:54 pm »
-1
Some intel whats new with the patch? :)

Offline Rhekimos

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Re: 0.4.5.1
« Reply #144 on: March 23, 2016, 06:19:14 pm »
+6
Some intel whats new with the patch? :)

An educated guess: They bumbed the version number up to fix the no mirrors problem, with no gameplay changes.

Offline Nightingale

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Re: 0.4.5.1
« Reply #145 on: March 24, 2016, 12:56:25 am »
+2
An educated guess: They bumbed the version number up to fix the no mirrors problem, with no gameplay changes.

This:

 patch is soontm
« Last Edit: March 24, 2016, 01:41:46 am by Nightingale »

Offline Seroth

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Re: 0.4.5.1
« Reply #146 on: March 24, 2016, 09:01:49 am »
+1
This:

 patch is soontm

Why won't you use "soon" with Left Alt + pressing consecutively 0153 ?

Offline Utrakil

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Re: 0.4.5.0
« Reply #147 on: March 24, 2016, 08:35:45 pm »
-1
I love the Idea behind the long Jian. can I please have the same for the langes Messer? it is clearly a 1andahalf sword. this secondary mode that still uses 1hWPF but parts of 2h animation would really suite this weapon.
So please! as an eastergift. :oops:
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Offline Gandalf77

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Re: 0.4.5.0
« Reply #148 on: March 24, 2016, 11:30:47 pm »
+1
I love the Idea behind the long Jian. can I please have the same for the langes Messer? it is clearly a 1andahalf sword. this secondary mode that still uses 1hWPF but parts of 2h animation would really suite this weapon.
So please! as an eastergift. :oops:

dont -,- and remove that shitty jian or at least nerf

Offline Yuang

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Re: 0.4.5.0
« Reply #149 on: March 28, 2016, 02:36:08 am »
+2
I love the Idea behind the long Jian. can I please have the same for the langes Messer? it is clearly a 1andahalf sword. this secondary mode that still uses 1hWPF but parts of 2h animation would really suite this weapon.
So please! as an eastergift. :oops:

In fact, it is an unfinished sword, model and animation.
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