Author Topic: Street Fighter V  (Read 6634 times)

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Offline Daunt_Flockula

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Re: Street Fighter V
« Reply #60 on: March 18, 2016, 02:36:26 pm »
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I think SFV can be good if they fix up the matchmaking, one-sided rollbacks and seriously cut on the loading/intermediary screens.

I really don't understand why they can't give the player the means to browse a list of available players (along with info on ping, ranking etc.) and send match requests. GGPO and Supercade did it very well. But the mighty Capcom is clueless. Why is this supposed to be so difficult?

Offline IR_Kuoin

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Re: Street Fighter V
« Reply #61 on: March 19, 2016, 01:28:57 am »
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Lounge is pretty much the only place now where you can browse games, and the flags of the player don't even load most of the time so you're randomly trying to find someone from EU. I can understand their viewpoint on not wanting the old ranked system from 4 where you find pick your opponent yourself, can't snipe in ranked but at least you'll get less salty when one of the many "smurf" accounts with 0 points join your game and steals all your PP. Casual match should be like the match system in 4. And fix fucking lounge flags. Ty.
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Offline Daunt_Flockula

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Re: Street Fighter V
« Reply #62 on: March 20, 2016, 11:55:45 am »
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It goes as follows with lounges: Search for lounges. Wait and watch that pretty loading sign. Finally some lounges. Try the first one. It is full although it wasn't full. Jump on to the next. Full. Next. Fucking full. Next. Oh, it is weirdly available. Enter, select "ready". The lounge owner gets intimidated because you are one of those rare Vega users, not a classic Ryu scrub. He fucks off. You are left there. Return to main menu. See the loading sign. Isn't it quite elegant and mesmerizing? Look at that shit. Want to try again? I can see you don't. How about we just stay here on this nicely done main menu? It is very relaxing once you get used to it.

Shit is just infuriating, I tell you.

Offline IR_Kuoin

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Re: Street Fighter V
« Reply #63 on: March 29, 2016, 01:18:18 pm »
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So update came out earlier today. March update on the 29th. At least it wasn't on the 31st like most people thought. Haven't checked out what was in the update but supposedly trials and opening the shop. Also another thing I saw, someone made a mod fixing all the clipping issues that pretty much all the characters had with hair, chains etc. and Capcom haven't even done an effort of fixing it since the first beta. All they did to fix select screen and winscreen clipping was slightly moving Cammys arm so the hair wouldn't clip and adjusting Ryus hand position. Love it...
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Offline Vibe

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Re: Street Fighter V
« Reply #64 on: March 29, 2016, 01:28:44 pm »
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Fuck this update. Bunch of new "content" but no fixes for any pressing issue. Working game > new content.

Offline IR_Kuoin

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Re: Street Fighter V
« Reply #65 on: April 02, 2016, 12:39:04 am »
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Kinda cool that they kept him that similar, granted SF5 has a lot of stuff similar to 3s in terms of "gameplay" it won't be that hard to learn Alex if you already played him in 3s.
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Offline Daunt_Flockula

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Re: Street Fighter V
« Reply #66 on: April 03, 2016, 07:55:20 pm »
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Alex's HP was considered an aerial attack in SF3 and it would give you a surprise smack, if you were crouch defending. And that isn't there now.

A successful QCF+P slash would give the opponent a momentary stun and force him to turn his back, a perfect opportunity for a reverse grab with HCB+P. And yeah, that isn't there either.

A lot of other characters had subtle default attacks like that as well as a leap attack (little jump forward and a special attack) which broke crouch defense too. Those gave you extra edge and a lot of room for mind games. Not to mention that parries weren't just an attribute granted to only some characters. Every character could execute them.

Sorry for all the whining guys. I just hate the way Capcom keeps degrading their games. It is unforgivable that they followed SF3 ultimately with this. All I can see is that they wanted to be "user-friendly" and accessible for everyone, all the while making the game dumber.

Offline IR_Kuoin

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Re: Street Fighter V
« Reply #67 on: April 03, 2016, 08:49:44 pm »
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Could always go on Fightcade and play 3s there. Still the most popular game there along with KOF98 - 02. Around 100 players daily for each game.

It's true that this is the most "dumbed" down SF to date, but it's the most similar to 3s in how you have to play, seeing both games are every footsie heavy and most char's only got a few ways to do combos. Parries and universal overhead with mp + mk made every char more equal and due to parries only you had a whole new level of mindgames on when you should press you buttons, during jumpins especially . Yet now it's just Yun and Chun Fighter 3.
« Last Edit: April 03, 2016, 08:53:10 pm by IR_Kuoin »
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Offline Daunt_Flockula

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Re: Street Fighter V
« Reply #68 on: April 03, 2016, 09:11:06 pm »
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I still play it regularly with a bunch of my friends, who are diehard fans like me. I can't ever get enough of 3rd Strike, which is a known fact.

The problem with this game is that it gives every character an insanely limited moveset and expects you appreciate the HP+HK flashes and all that eye candy. In SF3, you could just create on-the-go combos that would blow the spectators' minds. Not everything you pulled off was necessarily prescribed. It was just that flexible. Correct me if I am wrong, but here your only possibilities are using the combos the game gave you (you will have 2 for your character if you are lucky) and devising one of the limited selection of improvised combos, which aren't even improvised but just placed there for your momentary elation of discovery.

Note: Stop me when you guys think I am too much of a bore to listen to. And I will leave this thread alone. I really don't want to keep whining and spoiling your fun. Otherwise I don't think I will ever stop regretting this purchase and going on nostalgia trips.

Offline Vibe

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Re: Street Fighter V
« Reply #69 on: April 03, 2016, 10:13:12 pm »
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I still play it regularly with a bunch of my friends, who are diehard fans like me. I can't ever get enough of 3rd Strike, which is a known fact.

The problem with this game is that it gives every character an insanely limited moveset and expects you appreciate the HP+HK flashes and all that eye candy. In SF3, you could just create on-the-go combos that would blow the spectators' minds. Not everything you pulled off was necessarily prescribed. It was just that flexible. Correct me if I am wrong, but here your only possibilities are using the combos the game gave you (you will have 2 for your character if you are lucky) and devising one of the limited selection of improvised combos, which aren't even improvised but just placed there for your momentary elation of discovery.

Note: Stop me when you guys think I am too much of a bore to listen to. And I will leave this thread alone. I really don't want to keep whining and spoiling your fun. Otherwise I don't think I will ever stop regretting this purchase and going on nostalgia trips.

I agree. I'd love a fighting game where I could just discover combos and techs on my own because the combat system would allow it. This one is basically hard restricted by frames and what combos into what and what doesn't. Like you said, it's just a matter of people discovering it.

Offline IR_Kuoin

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Re: Street Fighter V
« Reply #70 on: April 04, 2016, 12:20:04 am »
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I've barely played any SF5, around 41 hrs. Launch week I spent more time playing old snk games and GG xrd than I did 5. Personally I'm too used to SF4 and old Capcom games, I'm not really feeling SF5 yet, but that's mainly due to all the characters I like won't be out until the end of the year. Not a bad game, every SF Capcom has made is vastly different, for me it'll just take some time.
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Offline Gravoth_iii

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Re: Street Fighter V
« Reply #71 on: April 04, 2016, 12:30:30 am »
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I agree. I'd love a fighting game where I could just discover combos and techs on my own because the combat system would allow it. This one is basically hard restricted by frames and what combos into what and what doesn't. Like you said, it's just a matter of people discovering it.

Tekken? I guess its also limited to frame data, but you can mix it up quite a bit with the combos there.
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Offline IR_Kuoin

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Re: Street Fighter V
« Reply #72 on: April 18, 2016, 06:02:05 pm »
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http://www.eventhubs.com/news/2016/apr/18/guile-joins-street-fighter-5-later-month-classic-air-force-base-stage-also-its-way/


One of my favorite SF characters Aka Stroheim  :D

I hope they keep him true to his roots. I have a feeling his flashkicks might be back forward instead of down up though, but that is only if they make his SF4 hitconfirms different, as it contains too many hits for SF5 to handle :P
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Offline IR_Kuoin

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Re: Street Fighter V
« Reply #73 on: April 19, 2016, 07:03:58 am »
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Offline IR_Kuoin

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Re: Street Fighter V
« Reply #74 on: April 19, 2016, 05:12:09 pm »
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Aw yeah nigga, he kept his godlike targetcombo and many of his normals  :!:
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