Author Topic: Street Fighter V  (Read 6787 times)

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Offline Daunt_Flockula

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Re: Street Fighter V
« Reply #30 on: February 21, 2016, 07:12:24 pm »
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He's not wrong. However I don't know why people are bothered so much by lacking story mode or vs cpu, street fighter has been about online competitive play for quite some time, and that's what you get. It's kind of like complaining that Dota or League of Legends doesn't have story mode.

But complaints like server problems, lacking controller/stick support, no key rebinding and shit like no consequence for people who abandon matches are completely legit though.

I really want a story mode though. Up until SF IV, the franchise had an actual storyline that made sense. And to be honest, it was good to have it there. Then they suddenly felt it was no biggie and ditched the story part to a large extent. Here in SF V, story is barely there. Almost everything is about online interaction and grinding.

I kind of get a Diablo 3 vibe here. So far I somehow managed to collect enough ingame currency to get 2 extra characters, but what you can do ingame is limited and the rest of the characters will probably be impossible to have without paying real money. I really miss the olden classical approach to gaming. Apparently, the more connected everyone gets, experience evolves into something far simpler and the milkier the cash cow becomes.

Offline Vexus

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Re: Street Fighter V
« Reply #31 on: February 21, 2016, 07:23:51 pm »
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He's not wrong. However I don't know why people are bothered so much by lacking story mode or vs cpu, street fighter has been about online competitive play for quite some time, and that's what you get. It's kind of like complaining that Dota or League of Legends doesn't have story mode.

But complaints like server problems, lacking controller/stick support, no key rebinding and shit like no consequence for people who abandon matches are completely legit though.

By all means ditch all the modes and make it all about online match making. That however means we should expect more maps, modes etc for the online mode not exactly what you get from the previous games minus the story mode, etc etc.

That was also the problem with that FPS with ride able robots (I forgot the name). They focused only on the online aspect and people thought it was going to be great! Little did they know they barely put any maps at launch. I wouldn't mind an online focused street fighter/whatever game, IF (And that is a BIG IF) they use that money saved into more content for the multiplayer mode/s which currently they don't.

Offline IR_Kuoin

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Re: Street Fighter V
« Reply #32 on: February 21, 2016, 07:50:01 pm »
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Apparently alt-tabbing out while having a teleport match makes the other player get the teleportation  / or the home button on the PS4. Great netcode. Should have used GGPO. Great rollback netcode.


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Offline Daunt_Flockula

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Re: Street Fighter V
« Reply #33 on: February 21, 2016, 07:54:13 pm »
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Apparently alt-tabbing out while having a teleport match makes the other player get the teleportation  / or the home button on the PS4. Great netcode. Should have used GGPO. Great rollback netcode.

Explains why I got them teleports on a sound connection with a level 5 match-up earlier. Best screw up possible in an almost online-only game. I wonder what happens if the other player also retaliates with an alt+tab. Maybe the redundant teleporting is gone along with precious seconds of survival chances?

Offline Vibe

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Re: Street Fighter V
« Reply #34 on: February 21, 2016, 08:26:41 pm »
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By all means ditch all the modes and make it all about online match making. That however means we should expect more maps, modes etc for the online mode not exactly what you get from the previous games minus the story mode, etc etc.

That was also the problem with that FPS with ride able robots (I forgot the name). They focused only on the online aspect and people thought it was going to be great! Little did they know they barely put any maps at launch. I wouldn't mind an online focused street fighter/whatever game, IF (And that is a BIG IF) they use that money saved into more content for the multiplayer mode/s which currently they don't.

Yeah I agree. What I'm most bothered about is that there's so few playable characters compared to USFIV. This game currently doesn't deserve 60€ price tag at all. So that's why you just buy it at resellers at <30€ and accept that the game was released too early (on purpose). Full story mode is coming in March already, they say.
« Last Edit: February 21, 2016, 09:10:55 pm by Vibe »

Offline IR_Kuoin

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Re: Street Fighter V
« Reply #35 on: February 21, 2016, 08:32:10 pm »
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There will be 6 new chars at the end of this year. Those 6 chars should have been in the game when the game launched... But they wanna get it ready for Cap Cup and starting small means less preparations and tech knowledge, that's great for pro players and all, but for 95% of the playerbase it's pretty shit. I'm not feeling any chars in the current version of the build, all the chars I enjoy from the series are coming this year, and I pray that they won't be last on the list ;_;
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Offline Vexus

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Re: Street Fighter V
« Reply #36 on: February 21, 2016, 08:44:18 pm »
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I really like how Angry Joe named the game as early access since it's pretty much that :D

Kinda sad we are coming to an age where everything is releasing early to get the money quick before people realizing it's not complete and/or just a cash grab.

Offline IR_Kuoin

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Re: Street Fighter V
« Reply #37 on: February 21, 2016, 10:27:52 pm »
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This is pretty much the 5th beta.
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Offline Gravoth_iii

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Re: Street Fighter V
« Reply #38 on: February 22, 2016, 12:36:47 am »
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From what ive heard its released early to the hardcore players, so they can get into it before EVO and stuff like that, since that is their core consumerbase for the long run aswell as at launch. So i guess its kind of doing them a favor, while it seems like the rest is released in free dlc's.
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Offline Vexus

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Re: Street Fighter V
« Reply #39 on: February 22, 2016, 12:47:14 am »
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I applaud them on making it possible to unlock new characters/skins with ingame money (Albeit a HUGE grind).

Offline IR_Kuoin

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Re: Street Fighter V
« Reply #40 on: February 22, 2016, 12:50:32 am »
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Doing all the story parts should give you enough for one char. Which is 100k atm lol

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Offline Gravoth_iii

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Re: Street Fighter V
« Reply #41 on: February 22, 2016, 01:01:45 am »
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From what i heard of the ultimate fighting game streamer Avoidingthepuddle and caster (his twitch is the best, cant recommend it enough for general entertainment), USF4 was lacking at the start too, but grew over time. But i think that was more depth in the combat and maybe not as much the characters and story.
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Offline IR_Kuoin

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Re: Street Fighter V
« Reply #42 on: February 22, 2016, 01:07:53 am »
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SF4 tech has evolved since it's release in 2008, at the current stage it is really fucking deep. Seeing how they wanted to remove a lot of the tech from that game and make it more "fair" there's a huge doubt in the community that SF5 can reach the same level. They've wanted to remove OS, which is pretty much impossible, but some early beta OS doesn't work anymore IIRC, crouchtech, invulnerable  backdashes etc. For this version of SF they wanted to focus on "footsies" and mindgames. All though this being the SF with the most frametraps it's pretty funny regarding the fact that this game goes for the more casual route.
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Offline IR_Kuoin

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Re: Street Fighter V
« Reply #43 on: February 26, 2016, 06:50:48 pm »
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GG
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Offline Daunt_Flockula

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Re: Street Fighter V
« Reply #44 on: March 09, 2016, 05:12:12 pm »
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How do you even add friends in this thing anyway? Only option I found after searching your ID's was "add favorite", which felt gay but I did anyway :mrgreen: