Poll

what to do with ranged

Billy Mays' Death Camps
40 (49.4%)
nerf harder than my raging cock with an x5
41 (50.6%)

Total Members Voted: 79

Voting closed: April 18, 2016, 07:39:53 am

Author Topic: End this ranged malaria  (Read 11913 times)

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Offline bensai

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End this ranged malaria
« on: February 09, 2016, 06:38:59 am »
+2
To be candid, the ranged is out of hand. These past couple weeks, every time I get on NA1, a solid 50%+ of one or both teams are ranged; archers, xbows, throwers, but mostly hordes of HoC or White Stallion archers bannerstacking.

it's cancer, and please if you know someone who died of cancer, take all possible offense, archers are worse.

they are a malignant tumor, growing and growing until the host body (crpg) is dead. Brave eWarriors are dropping like flies.

btw bringing a shitty 0 difficulty shield doesn't do anything archers can just shoot your legs or head.

idk what a solution is; Limiting amounts of non-melee classes per team, or nerfing ranged harder.

desire once said on NA1 that ranged kiting is basically over. SAY THAT TO MY 21/27 THROWING LANCE/THROWING DAGGER STF!!!!1q!!HUMBUG
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Offline Godfredus

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Re: End this ranged malaria
« Reply #1 on: February 09, 2016, 07:03:40 am »
0
The main problem are not simple archers, lower than 35th level, they ARE nerfed as hell. The problem is that high-leveled archers with loomed bows and arrows are too deadly, while 35lvl archers don't do much damage.
I think, MW bows and arrows should be nerfed, not archery itself.

Remove damage bonus for MW arrows — the increase of amount of arrows and decrease of weight is enough.

Make MW Longbow/Rusbow/Yumi/Bow drawing speed slower than regular's Longbow/Rusbow/Yumi/Bow, if MW Longbow/Rusbow/Yumi/Bow's missile speed incresaes when loomed.
Increase STR requirements for MW Longbow/Rusbow/Yumi/Bow, set it to 27 STR for Longbow, 24 STR for Bow, 27 STR for Rus bow.

If archers want to do much damage, let them do: take away their athletics or accuracy. Make it easier for SKF archers to hunt on dedicated high-leveled archers.
« Last Edit: February 09, 2016, 07:10:14 am by Godfredus »

Offline Leesin

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Re: End this ranged malaria
« Reply #2 on: February 09, 2016, 07:26:23 am »
+2
The problem isn't even just archers, even at level 35 an archer is far more specced into being an Archer than anything else to be effective, it's the easy mode xbow's ( no PD requirement leave more skill points to use elsewhere meaning stronger melee, plus more accurate and powerful ) every other player has a throwing weapon too. In fact them both combined with the Archers are the reason why I am actually playing an Archer, well I do have 100 in 1h and 6 PS but that's just back up. I came back to play cRPG after a very long time and when I tried to play melee I just got shot to fuck by everything, so I specced to use my MW Horn Bow and MW Tatar Arrows so I could shoot them back.

Offline Paul

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Re: End this ranged malaria
« Reply #3 on: February 09, 2016, 08:14:28 am »
+31
You could lobby for the following:

Woodworm Infestation

The more ranged a team has the higher is the chance that a quiver gets this. Whenever a bolt or arrow is loosed there is a chance of a failure with the projectile breaking into half. The user gets the message: "OH SNAP! Woodworms.". Only cure for plebs is going one or two rounds melee only. Donators get pesticides.

Offline Asheram

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Re: End this ranged malaria
« Reply #4 on: February 09, 2016, 09:42:24 am »
0
You could lobby for the following:

Woodworm Infestation

The more ranged a team has the higher is the chance that a quiver gets this. Whenever a bolt or arrow is loosed there is a chance of a failure with the projectile breaking into half. The user gets the message: "OH SNAP! Woodworms.". Only cure for plebs is going one or two rounds melee only. Donators get pesticides.
wait you already break our xbows
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Offline Nightingale

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Re: End this ranged malaria
« Reply #5 on: February 09, 2016, 11:02:26 am »
+2
desire once said on NA1 that ranged kiting is basically over. SAY THAT TO MY 21/27 THROWING LANCE/THROWING DAGGER STF!!!!1q!!HUMBUG

To be fair the discussion was about Crossbows; I'm well aware throwers can still kite more effectively than any other class. Archers can't kite well unless with other archers and xbowers still can't kite if the person pursuing is avidly chasing them, will never be able to reload until you get help from a teammate or kill your pursuer.

Offline Molly

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Re: End this ranged malaria
« Reply #6 on: February 09, 2016, 11:10:37 am »
0
Hands of Throwers... most suffering 'class' in crpg history. We never got any love!

It's inaccurate, we need to spec into melee and throwing equally and the only really deadly weapon are the lances with low ammo.
Don't you dare complain about throwers!  :evil:
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Offline Moncho

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Re: End this ranged malaria
« Reply #7 on: February 09, 2016, 11:26:54 am »
+5
I have never seen this thread before, this is totally new information...

Offline BlueKnight

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Re: End this ranged malaria
« Reply #8 on: February 09, 2016, 11:27:41 am »
+5
I don't think NA knows what EU feels, gg advancing them anyone
(click to show/hide)

Execution
(click to show/hide)

Run out of targets? Shielder will do!
(click to show/hide)

Ranged kills 14, melee kills 15, gg support class... CS:PG
(click to show/hide)

I have a few more of these. How much more imgur space has to be wasted for someone to do something with this plague

Yes, heavy QQ but imho much needed!

Afaik power draw also increases missile speed which makes it easier to pew and plenty of EU archers are running 30-15 builds with not only maxed out damage but also pretty high missile speed. Why do I even care...
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Offline Rico

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Re: End this ranged malaria
« Reply #9 on: February 09, 2016, 12:10:15 pm »
+2
desire once said on NA1 that ranged kiting is basically over. SAY THAT TO MY 21/27 THROWING LANCE/THROWING DAGGER STF!!!!1q!!HUMBUG

Weird that kiting with 9 Athletics (I assume?) is possible on NA
In EU meta 9 Athletics still counts as STR build
It's perfectly normal that skilling 10 Athletics and wearing medium armor makes you just as fast as the rest of the EU1 tryhards
If you want to effectively kite you need +3 Athletics compared to meta, which is kinda impossible on EU
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Offline Finse

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Re: End this ranged malaria
« Reply #10 on: February 09, 2016, 12:48:16 pm »
0
I don't think NA knows what EU feels, gg advancing them anyone
(click to show/hide)

Execution
(click to show/hide)

Run out of targets? Shielder will do!
(click to show/hide)

Ranged kills 14, melee kills 15, gg support class... CS:PG
(click to show/hide)

I have a few more of these. How much more imgur space has to be wasted for someone to do something with this plague

Yes, heavy QQ but imho much needed!

Afaik power draw also increases missile speed which makes it easier to pew and plenty of EU archers are running 30-15 builds with not only maxed out damage but also pretty high missile speed. Why do I even care...

Its several times that Archers manages to save You from mulitple enemies, You put it out to be many Archers yes, because everyone is either 2h or polearm or cav, so of they do it, its easy.

Offline Mr.K.

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Re: End this ranged malaria
« Reply #11 on: February 09, 2016, 01:04:26 pm »
+1
I for one would love to see some weapon/class damage stats like few years back to actually show how much of this problem is based on reality and how much is just QQ. I feel like 2h is prolly the least played class atm, while ranged deals far higher precentage of the damage than ever before due to no hard counters and incredibly easy aim with the current high missile speeds, but it's hard to tell. I feel forced to play a shielder atm which takes most of the fun out of the game for me...

Offline Krave

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Re: End this ranged malaria
« Reply #12 on: February 09, 2016, 01:11:50 pm »
+1
Weird that kiting with 9 Athletics (I assume?) is possible on NA
In EU meta 9 Athletics still counts as STR build
It's perfectly normal that skilling 10 Athletics and wearing medium armor makes you just as fast as the rest of the EU1 tryhards
If you want to effectively kite you need +3 Athletics compared to meta, which is kinda impossible on EU

Not true at all  :rolleyes: I think most popular 2h/pole are 24/21 and 21/24. 27 agi and more it's lightspeed. As I'm 21/21 cav in heavy armor I rarely feel outspammed by pure melee builds.
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Offline Gravoth_iii

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Re: End this ranged malaria
« Reply #13 on: February 09, 2016, 01:13:00 pm »
+3
Play str based builds, play shielders, play safer, play objective etc etc. Try to survive, and you will probably manage to play around ranged. I think the only thing making people play ranged is because no one plays around them, atleast get a point or two in shield, set up shop at flags and win ez. If you are alone its an issue i guess, but try to rally team there.

Killing ranged class would also kill the mod btw.
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Offline XyNox

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Re: End this ranged malaria
« Reply #14 on: February 09, 2016, 01:30:35 pm »
+1
Ranged stagger is gone, ranged damage/limb multipliers has been nerfed multiple, multiple times so even longbow headshots dont onehit the generic 2h spam build anymore, let alone body/armshots. Everybody has a shield these days. Maps on battle are mostly composed of COD arena type maps that go in circles with narrow passages and lots of cover, catering to melee gameplay. Quivers are still so heavy that a full plate can sometimes outrun an archer/can have substancial advantage in melee due to footwork. Archery in specific ( not so sure about throwing ) needs to sacrifice almost all wpf in order to be accurate being left outspammed by 2h lightsaber.

What else needs to happen ? I just did some damage testing yesterday and even with a fully loomed longbow and bodkin set with 7 PD and 175 archery wpf and still a 24 str / 8 if build with 52 headarmor ( which is not even a tank by todays highlevel standards ) will survive a point blank HS with about 2 or 3 bars left, then surviving another shot in the arm. Can some people not finally admit that they do not give a fuck about teamplay and try to be the hero every damn round ? Stay with your ranged, use cover, stay behind shielders, let the cav do his charge before you charge in just to complain about that teambump/lance that will inevitably happen a few seconds later. THOSE are the problems that I still see every day after 4 years because every time the generic melee player has a problem, instead of finding a solution it is simply nerfed away.'

Maybe now that Tydeus is gone now some more plausible ways of balance can be achieved.
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