Author Topic: The dev team  (Read 7253 times)

0 Members and 2 Guests are viewing this topic.

Offline Gaz.Spencer

  • Knight
  • ***
  • Renown: 46
  • Infamy: 18
  • cRPG Player
    • View Profile
  • Game nicks: Gaz3545, Gaz.Spencer, Von_Smittenden
The dev team
« on: January 31, 2016, 02:17:30 am »
0
I'd be interested to know who the dev team now consists of, and what each of the members do etc. Just in a vid introducing each member or something. From the most recent dev blog, we saw there was a new guy. It would just be nice to 'meet' everyone.

Offline autobus

  • OKAM Developer
  • ***
  • Renown: 598
  • Infamy: 127
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Bartering Brigade "Black Tea"
  • Game nicks: Autobus, Shushu, Samodur
  • IRC nick: Autobus
Re: The dev team
« Reply #1 on: January 31, 2016, 08:20:56 am »
+19
hi
im bus
i do 3d

(click to show/hide)
« Last Edit: January 31, 2016, 08:37:40 am by autobus »

pogosan

  • Guest
Re: The dev team
« Reply #2 on: January 31, 2016, 09:52:59 am »
+6

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: The dev team
« Reply #3 on: January 31, 2016, 11:43:35 am »
+1
cmp, ozin, jacko and Zimke are doing all the real work, the rest are the useless ones  :mrgreen:
visitors can't see pics , please register or login

Offline MacX85

  • Baron
  • ****
  • Renown: 141
  • Infamy: 14
    • View Profile
    • 3D Portfolio
  • Game nicks: Siegbert
Re: The dev team
« Reply #4 on: January 31, 2016, 11:45:02 am »
+2
I'm doing character and cloths modeling, as external freelancer though.

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: The dev team
« Reply #5 on: January 31, 2016, 11:46:25 am »
0
I'm doing character and cloths modeling, as external freelancer though.
Oh nooooo
This is about being straight out retarded. Children see in slow motion like owls.

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: The dev team
« Reply #6 on: February 03, 2016, 01:39:01 am »
+1
cmp, ozin, jacko and Zimke are doing all the real work, the rest are the useless ones  :mrgreen:
Strong claim, surely based on strong factual information

Offline Mr_Oujamaflip

  • Earl
  • ******
  • Renown: 322
  • Infamy: 51
  • cRPG Player
    • View Profile
    • Ouj Reviews!
Re: The dev team
« Reply #7 on: February 03, 2016, 09:24:28 am »
+1
Make a Team Fortress 2 style meet the team series. For great victory.

Offline Spartacus

  • Baron
  • ****
  • Renown: 127
  • Infamy: 9
  • cRPG Player Sir Black Knight
    • View Profile
Re: The dev team
« Reply #8 on: February 03, 2016, 06:46:38 pm »
0
nvm
« Last Edit: February 04, 2016, 02:30:51 pm by Spartacus »
So thats NA, why do you care about EU? Are you trying to export freedom?

Offline Yeldur

  • Global Head Retard
  • Duke
  • *******
  • Renown: 574
  • Infamy: 189
  • cRPG Player
  • Trained by Nord BlueKnight
    • View Profile
  • Faction: Nordmen, Burg Krems, Acre
  • Game nicks: ladoea, Yeldur
Re: The dev team
« Reply #9 on: February 03, 2016, 07:50:24 pm »
0
cmp, ozin, jacko and Zimke are doing all the real work, the rest are the useless ones  :mrgreen:

Imagining a game without sound currently.

I don't think I'd want to play it.
visitors can't see pics , please register or login

he,  the god admin.  drink the tea, not ascared to  fight in th  batefield,

pogosan

  • Guest
Re: The dev team
« Reply #10 on: February 03, 2016, 09:32:10 pm »
0

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2261
  • Infamy: 475
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: The dev team
« Reply #11 on: February 03, 2016, 09:35:18 pm »
+1
Spent too much time playing cRPG in vacuum. Ain't that bad.

Offline F i n

  • OKAM Developer
  • ***
  • Renown: 1148
  • Infamy: 155
  • cRPG Player Sir Black Knight
  • Hi
    • View Profile
  • Game nicks: Fin
  • IRC nick: Fin
Re: The dev team
« Reply #12 on: February 03, 2016, 10:11:43 pm »
0
When it comes to sound, it's Glenn getting the job done. Im just throwing in Ideas and providing feedback. Im doing Music most of the time, amongst some other things i dare not talk about.

"Life was easier as a borderline alcoholic." (chadz, 2016)

Offline Tuetensuppe

  • Event Manager
  • *
  • Renown: 1057
  • Infamy: 88
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Tuetensuppe Tojtensoup_throwing_spoons Merc_cry_me_a_soup
Re: The dev team
« Reply #13 on: February 03, 2016, 10:36:22 pm »
+1
amongst some other things i dare not talk about.

?
visitors can't see pics , please register or login

Quote from: Gnjus
yes thats the problem, no more nice clans, everyone acts like theyre the real thing but all are just greedy backstabbing arrogant sons of bitches

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 416
  • Infamy: 975
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: The dev team
« Reply #14 on: February 04, 2016, 12:02:52 am »
+2
When it comes to sound, it's Glenn getting the job done. Im just throwing in Ideas and providing feedback. Im doing Music most of the time, amongst some other things i dare not talk about.

I'm sure your music will be epic, but will it last? Reason why turn off music and dial down sound effects in games I spend thousands hour on is because music tend to piss me off after I hear it for gazillionth time. Will your music be fresh after 10, 100 or maybe even 1000 hours? Warbands score is kinda crappy but I managed to tolerate it for first 1000 hours. Another notable example is catchy main tune of Premier Manager 99. Never gets old. Midi tracks have that effect on me.

Do you take this in consideration while designing Melee soundtrack?