Author Topic: I didn´t know that WebGL was already that far  (Read 823 times)

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Offline Ikarus

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Offline Casul

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Re: I didn´t know that WebGL was already that far
« Reply #1 on: January 29, 2016, 12:29:54 am »
0
I want to see this in next cRPG patch
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Leshma

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Re: I didn´t know that WebGL was already that far
« Reply #2 on: January 29, 2016, 01:09:20 am »
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Turn on gravity and fps goes on downward spiral. Good thing he didn't model fluid physics, that would kill my potato.

Offline Molly

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Re: I didn´t know that WebGL was already that far
« Reply #3 on: January 29, 2016, 09:13:51 am »
+1
Turn on gravity and fps goes on downward spiral. Good thing he didn't model fluid physics, that would kill my potato.
If that thing had proper fluidic physics it would kill any PC :P
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Offline Eddy

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Re: I didn´t know that WebGL was already that far
« Reply #4 on: January 29, 2016, 10:17:02 am »
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I think that is already several years out there, im remembering that i already saw it  :)

Offline Kafein

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Re: I didn´t know that WebGL was already that far
« Reply #5 on: January 29, 2016, 08:25:51 pm »
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Physics speed is locked with the framerate. Which makes it amusing @144Hz