Author Topic: Dev Blog #4 Battle Maps  (Read 21534 times)

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Offline _Sebastian_

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Re: Dev Blog #4 Battle Maps
« Reply #75 on: January 28, 2016, 06:35:24 pm »
+1
You have no idea how often I need to explain this to people...
Isn't it flat?
Otherwise people in the southern hemisphere would fall off, physics!

Offline Golem

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Re: Dev Blog #4 Battle Maps
« Reply #76 on: January 28, 2016, 06:57:59 pm »
0
Isn't it flat?
Otherwise people in the southern hemisphere would fall off, physics!
What the fuck is a southern hemisphere?
This is about being straight out retarded. Children see in slow motion like owls.

Offline Tomas_Miles_again

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Re: Dev Blog #4 Battle Maps
« Reply #77 on: January 28, 2016, 09:34:30 pm »
0
I think they plan on making a map based on hexes.
It is very much possible: http://vickijoel.org/hexplanet/Hex%20Planet%20White%20Paper.pdf

Though i honestly don't care if its a sphere or just a flat map where north/south and east/west edges are connected like in Civilizations.

Also people knew that the Earth was round in the Medieval times...
https://en.wikipedia.org/wiki/Myth_of_the_flat_Earth

North/South East/West connection is toroid, not flat

Offline Golem

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Re: Dev Blog #4 Battle Maps
« Reply #78 on: January 28, 2016, 10:09:00 pm »
0
I thought this game would be based on Europe.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Jacko

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Re: Dev Blog #4 Battle Maps
« Reply #79 on: January 29, 2016, 01:16:36 pm »
+1
You guys spying on us playing Settlers in the office?

There were certainly gun powder type weapons in the late 13th century in Europe, and by the 14th they were a common sight (albeit expensive and cumbersome). For us at this point though, it's a thematic choice to exclude gun powder and such, not a historical one.

"If they add ninjas". That is a pretty huge if  :lol:
Monkeys!

Offline MacX85

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Re: Dev Blog #4 Battle Maps
« Reply #80 on: January 29, 2016, 02:38:50 pm »
0
ninjas confirmed!

Offline Krave

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Re: Dev Blog #4 Battle Maps
« Reply #81 on: January 29, 2016, 03:07:10 pm »
+1
100€ Handcannon DLC confirmed
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People go crazy about AMGs, Ms, GTRs, EVOs
I would take Skoda over them any day
No ABS, no assistance, it's just old, loud, indestrucitble diesel engine and you, smiling in banana yellow hatchback

Offline Hellsing

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Re: Dev Blog #4 Battle Maps
« Reply #82 on: January 29, 2016, 03:28:33 pm »
-1
Can I burn a female npc for heretic actions on a pyre?
Or hang them on gallows?
or put them on a "hexenstuhl"?
maybe drown them into water and look if they survive?

Offline Golem

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Re: Dev Blog #4 Battle Maps
« Reply #83 on: January 29, 2016, 03:56:25 pm »
0
You guys spying on us playing Settlers in the office?

There were certainly gun powder type weapons in the late 13th century in Europe, and by the 14th they were a common sight (albeit expensive and cumbersome). For us at this point though, it's a thematic choice to exclude gun powder and such, not a historical one.

"If they add ninjas". That is a pretty huge if  :lol:
Maybe add gunpowder as end game?
This is about being straight out retarded. Children see in slow motion like owls.

Offline enigmatic_stranger

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Re: Dev Blog #4 Battle Maps
« Reply #84 on: January 29, 2016, 04:05:50 pm »
+3
Fuck gunpowder :evil:

Offline Leshma

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Re: Dev Blog #4 Battle Maps
« Reply #85 on: January 29, 2016, 05:09:46 pm »
0
You probably already answered this, but it won't harm anyone if you confirm it again. Think someone once said that due to Warband's physics engine limitation, sling type weapons weren't possible. Will we get those in Melee? Mostly interested into staff sling. There were Warband mods that had slings, but those were super badly implemented.

Offline Golem

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Re: Dev Blog #4 Battle Maps
« Reply #86 on: January 29, 2016, 05:46:35 pm »
+1
I am more interested in these, myself.
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How many more devlogs can we expect before Alpha?
« Last Edit: January 29, 2016, 07:09:58 pm by Golem »
This is about being straight out retarded. Children see in slow motion like owls.

Offline Maestro

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Re: Dev Blog #4 Battle Maps
« Reply #87 on: January 30, 2016, 01:35:12 am »
0
How many more devlogs can we expect before Alpha?

FEW

Offline Mancom37

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Re: Dev Blog #4 Battle Maps
« Reply #88 on: January 30, 2016, 03:31:14 am »
0
You guys spying on us playing Settlers in the office?

There were certainly gun powder type weapons in the late 13th century in Europe, and by the 14th they were a common sight (albeit expensive and cumbersome). For us at this point though, it's a thematic choice to exclude gun powder and such, not a historical one.

"If they add ninjas". That is a pretty huge if  :lol:

Ah so great to hear,you just need to find a good balance for the gun,I already pointed out how it should work. It should have a big reload yet enough to be able to fire 4 rounds per minute,some heavier handgonnes need to be rested in a wall or you get a penalty , etc.
Viva El'Rei

Offline autobus

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Re: Dev Blog #4 Battle Maps
« Reply #89 on: January 30, 2016, 06:01:36 am »
+4
You probably already answered this, but it won't harm anyone if you confirm it again. Think someone once said that due to Warband's physics engine limitation, sling type weapons weren't possible. Will we get those in Melee? Mostly interested into staff sling. There were Warband mods that had slings, but those were super badly implemented.

It can be done, but we don't consider sling/flexible weapons being a core part of initial release, all for the same reasons - we don't want something badly implemented. Right now we're working just on the core mechanics of the game.
Might appear if we come up with elegant and simple solution but right now its post-release update material i think.