You guys, do a very poor job explaining things.
Switching stances will be done by mouse movement, correct? Otherwise, I don't see how it can be more fluid than what you had before.
Parries are basically Warband's chamber-blocks that give you a speed advantage for the follow up attack, instead of dealing damage right off the bat, yeah?
Tickets in Conquest/Battle are per player like in siege on Native, where every defender has 1-5 respawns. If, we talking, 200 tickets per team, like Strategus... uh, I won't play that gamemode, because it's so easy for some noobs/trolls to waste tickets, let them waste their own respawns and then wait for their team to cap a zone/wait a certain period of time/wait for the end.
IMO this would be a great ticket system
One round has 30 minutes
Both teams start with 0 tickets for each player
Every 2 minutes each player gets an extra ticket
By capping points of interest you decrease the time it takes to get an extra ticket
(let me elaborate on this: point of interest takes for example 300 capture points to capture, 1 player=10capturepoints/sec, you cap that you just discreased your wait-for-ticket time by 30 seconds)
Simple and fair
Also, I am for not respawning in the middle of combat and would actually prefer there not being respawning on company leader, but that's just me. Maybe make an alternative 'hardcore' mode where you can only spawn at the edges?