Author Topic: Dev Blog #4 Battle Maps  (Read 20874 times)

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Offline tolonar

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Dev Blog #4 Battle Maps
« on: January 22, 2016, 02:49:14 pm »
+47
(alternatively titled 'The Super Talky Update' or 'chadz and Jacko Clearly Have Far Too Much Screentime')

This week we are discussing Early Access and what is planned, the changes to the combat system, the main Battle Mode we are focusing on, and also a new Map tool developed by the team.


Offline Soulreaver

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Re: Dev Blog #4 Battle Maps
« Reply #1 on: January 22, 2016, 02:49:51 pm »
+1
thx!

would be amazing if you could add subtitles  :rolleyes:
« Last Edit: January 22, 2016, 04:46:03 pm by Soulreaver »

Offline Leshma

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Re: Dev Blog #4 Battle Maps
« Reply #2 on: January 22, 2016, 02:52:32 pm »
+9
chadz looks like a sleep specialist.

Offline The_Bloody_Nine

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Re: Dev Blog #4 Battle Maps
« Reply #3 on: January 22, 2016, 02:53:29 pm »
+1
Time for a coffee break!  :)

Offline tolonar

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Re: Dev Blog #4 Battle Maps
« Reply #4 on: January 22, 2016, 02:54:25 pm »
+8
chadz looks like a sleep specialist.

We will have to cover him in makeup next time :P

Offline chadz

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Re: Dev Blog #4 Battle Maps
« Reply #5 on: January 22, 2016, 02:58:40 pm »
+14
I think I slept like 3 hours that day, and then they waltzed in with a cam claiming "We need footage!" and I was like ok....

Offline Vovka

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Re: Dev Blog #4 Battle Maps
« Reply #6 on: January 22, 2016, 02:58:45 pm »
+2
Dev Blog #4 Christmas Holidays: Aids and beer  :P
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Offline The_Bloody_Nine

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Re: Dev Blog #4 Battle Maps
« Reply #7 on: January 22, 2016, 03:25:12 pm »
+3
Honestly I can't imagine at all how the combat will work, maybe I just completely have the wrong notion, please enlighten me.

How do you control or initiate the different stances, just press button 1-4 for for the four stances?
Am I imagining it right that 'inside' one stance you can use mouse movement to precisely control attacks and blocks?

Do you still plan on releasing a gamemode without respawning?

In the presented game mode (I think you called it both battle and conquest) what are your plans of team-balance? Will there be balancing mid-game? What happens if you have more tickets than players?
What does it actually mean to control a zone? Are they recapturable/do you have to defend them?


Or I just wait and see  :D

Offline MacX85

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Re: Dev Blog #4 Battle Maps
« Reply #8 on: January 22, 2016, 03:34:29 pm »
+1
I'm also quite irritated by the stances... I hope it's not a matter of pressing buttons to initiate one. That would take the simplicity out of it.
I'm glad to hear about stamina though.

The game mode sounds really nice. Actually quite like an idea I had years ago which I called Persistent Siege Mode. Glad to see it come to life afterall.

Offline Jona

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Re: Dev Blog #4 Battle Maps
« Reply #9 on: January 22, 2016, 03:39:10 pm »
+8
With the addition of stamina and stances, I just hope that the game won't be getting too complex. The more complexity and nerd-service you guys provide, the more and more niche your game becomes. Warband was a success because it had simple arcadey combat with great depth, hopefully your game doesn't stray from their formula too much.
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Offline Casimir

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Re: Dev Blog #4 Battle Maps
« Reply #10 on: January 22, 2016, 03:40:12 pm »
+2
chadz's eyes have more baggage than Charles Manson.
Turtles

Offline Utrakil

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Re: Dev Blog #4 Battle Maps
« Reply #11 on: January 22, 2016, 03:44:50 pm »
+1
I am so ready for the testing.
But I am a litle affraid that changing the stances might be too much of keyboardmashing for me to not get completely confused.
Everything sounds awesome and really provides huge differences from all competitors.
Keep it going.
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Offline MacX85

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Re: Dev Blog #4 Battle Maps
« Reply #12 on: January 22, 2016, 04:45:39 pm »
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Jacko mentioned that you won't be holding your block and attack, but rather initiating it immediately. So, like in Chivalry? Sounds like a rather serious change from the classic Warband mechanic. Is the cRPG community still with this?

Offline Tuetensuppe

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Re: Dev Blog #4 Battle Maps
« Reply #13 on: January 22, 2016, 05:06:04 pm »
+7
if someone is wondering how chadz office chair is called -> its "Markus" and can be bought for around 150€ at Ikea (just bought it right away)
i can smell the first kind of merchandise right here 8-)

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anyway - great work guys (and girls ;) )....keep it up  :wink:
« Last Edit: January 22, 2016, 05:09:20 pm by Tuetensuppe »
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Offline Mr.K.

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Re: Dev Blog #4 Battle Maps
« Reply #14 on: January 22, 2016, 05:16:01 pm »
+1
Lolstab confirmed?!?! :wink:

The new game mode looks really interesting: Company of Heroes meets Battlefield 2, perfect! Will there be a VoIP system included. Maybe Mumble like in Squad which would allow talkin directly to people close by?