Author Topic: Dev Blog #4 Battle Maps  (Read 20756 times)

0 Members and 2 Guests are viewing this topic.

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Dev Blog #4 Battle Maps
« Reply #75 on: January 28, 2016, 06:35:24 pm »
+1
You have no idea how often I need to explain this to people...
Isn't it flat?
Otherwise people in the southern hemisphere would fall off, physics!

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Dev Blog #4 Battle Maps
« Reply #76 on: January 28, 2016, 06:57:59 pm »
0
Isn't it flat?
Otherwise people in the southern hemisphere would fall off, physics!
What the fuck is a southern hemisphere?
This is about being straight out retarded. Children see in slow motion like owls.

Offline Tomas_Miles_again

  • Earl
  • ******
  • Renown: 317
  • Infamy: 28
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: None
  • Game nicks: None anymore
Re: Dev Blog #4 Battle Maps
« Reply #77 on: January 28, 2016, 09:34:30 pm »
0
I think they plan on making a map based on hexes.
It is very much possible: http://vickijoel.org/hexplanet/Hex%20Planet%20White%20Paper.pdf

Though i honestly don't care if its a sphere or just a flat map where north/south and east/west edges are connected like in Civilizations.

Also people knew that the Earth was round in the Medieval times...
https://en.wikipedia.org/wiki/Myth_of_the_flat_Earth

North/South East/West connection is toroid, not flat

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Dev Blog #4 Battle Maps
« Reply #78 on: January 28, 2016, 10:09:00 pm »
0
I thought this game would be based on Europe.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Jacko

  • OKAM Developer
  • ***
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: Dev Blog #4 Battle Maps
« Reply #79 on: January 29, 2016, 01:16:36 pm »
+1
You guys spying on us playing Settlers in the office?

There were certainly gun powder type weapons in the late 13th century in Europe, and by the 14th they were a common sight (albeit expensive and cumbersome). For us at this point though, it's a thematic choice to exclude gun powder and such, not a historical one.

"If they add ninjas". That is a pretty huge if  :lol:
Monkeys!

Offline MacX85

  • Baron
  • ****
  • Renown: 141
  • Infamy: 14
    • View Profile
    • 3D Portfolio
  • Game nicks: Siegbert
Re: Dev Blog #4 Battle Maps
« Reply #80 on: January 29, 2016, 02:38:50 pm »
0
ninjas confirmed!

Offline Krave

  • Count
  • *****
  • Renown: 253
  • Infamy: 8
  • cRPG Player
  • I love dark honey [b]eer. It's awesome!
    • View Profile
  • Faction: Burg_Krems
  • Game nicks: Krave_von_Krems, Yennefer_of_Vengerberg
Re: Dev Blog #4 Battle Maps
« Reply #81 on: January 29, 2016, 03:07:10 pm »
+1
100€ Handcannon DLC confirmed
visitors can't see pics , please register or login

People go crazy about AMGs, Ms, GTRs, EVOs
I would take Skoda over them any day
No ABS, no assistance, it's just old, loud, indestrucitble diesel engine and you, smiling in banana yellow hatchback

Offline Hellsing

  • Count
  • *****
  • Renown: 209
  • Infamy: 47
  • cRPG Player Sir White Pawn
    • View Profile
Re: Dev Blog #4 Battle Maps
« Reply #82 on: January 29, 2016, 03:28:33 pm »
-1
Can I burn a female npc for heretic actions on a pyre?
Or hang them on gallows?
or put them on a "hexenstuhl"?
maybe drown them into water and look if they survive?

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Dev Blog #4 Battle Maps
« Reply #83 on: January 29, 2016, 03:56:25 pm »
0
You guys spying on us playing Settlers in the office?

There were certainly gun powder type weapons in the late 13th century in Europe, and by the 14th they were a common sight (albeit expensive and cumbersome). For us at this point though, it's a thematic choice to exclude gun powder and such, not a historical one.

"If they add ninjas". That is a pretty huge if  :lol:
Maybe add gunpowder as end game?
This is about being straight out retarded. Children see in slow motion like owls.

Offline enigmatic_stranger

  • King
  • **********
  • Renown: 1118
  • Infamy: 48
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: Dev Blog #4 Battle Maps
« Reply #84 on: January 29, 2016, 04:05:50 pm »
+3
Fuck gunpowder :evil:

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 1989
  • Infamy: 35
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Dev Blog #4 Battle Maps
« Reply #85 on: January 29, 2016, 05:09:46 pm »
0
You probably already answered this, but it won't harm anyone if you confirm it again. Think someone once said that due to Warband's physics engine limitation, sling type weapons weren't possible. Will we get those in Melee? Mostly interested into staff sling. There were Warband mods that had slings, but those were super badly implemented.

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Dev Blog #4 Battle Maps
« Reply #86 on: January 29, 2016, 05:46:35 pm »
+1
I am more interested in these, myself.
visitors can't see pics , please register or login

How many more devlogs can we expect before Alpha?
« Last Edit: January 29, 2016, 07:09:58 pm by Golem »
This is about being straight out retarded. Children see in slow motion like owls.

Offline Maestro

  • Knight
  • ***
  • Renown: 36
  • Infamy: 12
    • View Profile
Re: Dev Blog #4 Battle Maps
« Reply #87 on: January 30, 2016, 01:35:12 am »
0
How many more devlogs can we expect before Alpha?

FEW

Offline Mancom37

  • Knight
  • ***
  • Renown: 34
  • Infamy: 16
  • cRPG Player
    • View Profile
Re: Dev Blog #4 Battle Maps
« Reply #88 on: January 30, 2016, 03:31:14 am »
0
You guys spying on us playing Settlers in the office?

There were certainly gun powder type weapons in the late 13th century in Europe, and by the 14th they were a common sight (albeit expensive and cumbersome). For us at this point though, it's a thematic choice to exclude gun powder and such, not a historical one.

"If they add ninjas". That is a pretty huge if  :lol:

Ah so great to hear,you just need to find a good balance for the gun,I already pointed out how it should work. It should have a big reload yet enough to be able to fire 4 rounds per minute,some heavier handgonnes need to be rested in a wall or you get a penalty , etc.
Viva El'Rei

Offline autobus

  • OKAM Developer
  • ***
  • Renown: 598
  • Infamy: 127
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Bartering Brigade "Black Tea"
  • Game nicks: Autobus, Shushu, Samodur
  • IRC nick: Autobus
Re: Dev Blog #4 Battle Maps
« Reply #89 on: January 30, 2016, 06:01:36 am »
+4
You probably already answered this, but it won't harm anyone if you confirm it again. Think someone once said that due to Warband's physics engine limitation, sling type weapons weren't possible. Will we get those in Melee? Mostly interested into staff sling. There were Warband mods that had slings, but those were super badly implemented.

It can be done, but we don't consider sling/flexible weapons being a core part of initial release, all for the same reasons - we don't want something badly implemented. Right now we're working just on the core mechanics of the game.
Might appear if we come up with elegant and simple solution but right now its post-release update material i think.