Author Topic: Map rotation for both NA/EU  (Read 2573 times)

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Offline Dupre

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Map rotation for both NA/EU
« on: January 21, 2016, 08:48:15 pm »
+18
So, after looking at all the map files and rotation(thanks to porthos and his friends and also Teeth for the detailed information on the siege rotation), I've decided to start from scratch and redo all the map files.

Some reasons why:
-Changing maps for admins is a mess on all servers. Almost all the map names are misplaced in the files and rotation, so switching maps is a task.
-I think we have way too many maps loaded up in rotation. We could cut this down to at least say 4 maps and then keep adding the old maps that players want to play or new maps from players.
-Could help with maintaining people in servers. It's been a while since map rotation has had a huge change. I think this will be refreshing for all players.

I'll need some help from the community on what maps they want in rotation for Battle, Siege, and DTV. I'd like to start out small, say around 5 maps on each game mode. After everything gets figured out, we can start adding a lot more maps that you the community wants to play.

It would be a huge help if someone takes on the task of grabbing the communities feedback on maps and posts on here. Would make everything go a lot faster ... :mrgreen:

ETA: I'm hoping by Sunday.

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Offline Pollux

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Re: Map rotation for both NA/EU
« Reply #1 on: January 21, 2016, 09:11:26 pm »
+4
Copy CHN_server's map rotation.

Offline Uther Pendragon

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Re: Map rotation for both NA/EU
« Reply #2 on: January 21, 2016, 09:58:46 pm »
+6
DTV maps are mostly... fine? I think. Long time ago Spanky Ham re-did a whole lot of them with help of a few other guys, I think not all made it into the rotation but few could be changed out, for example Mines of Moria, MAAAYBE Helm's Deep Rohan, not sure about the others.

Off the top of my head, maps that should stay in DTV rotation are:

Spanky Ham Istiniar (no unreachable places, no fences making it a tiny labyrinth, good open map)
Spanky Ham Yaragar (again, no unreachable stuff, one of the best DTV maps)
Thranduil's Motte and Bailey (?), the map with the wooden fort that goes down into a wide courtyard, enemies spawn outside
Generally the balance is good when there are both good defensible positions near the Virgin and some free area outside for cavalry to work.

Here, somewhere in the thread there are a couple old but reworked maps done by Spanky, together with all the files needed. :D
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Offline Schoi

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Re: Map rotation for both NA/EU
« Reply #3 on: January 21, 2016, 10:33:47 pm »
+6
I'll need some help from the community on what maps they want in rotation for Battle, Siege, and DTV.

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Offline FuryBlade_KeBaB

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Re: Map rotation for both NA/EU
« Reply #4 on: January 21, 2016, 11:34:15 pm »
+2
For a start you could add a bunch of the native maps
Arena, Field by the river, Ruins and so on...

Offline Torben

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Re: Map rotation for both NA/EU
« Reply #5 on: January 21, 2016, 11:40:04 pm »
+1
Field by the river, Ruins and so on...

those are in EU rotation already.
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Re: Map rotation for both NA/EU
« Reply #7 on: January 22, 2016, 09:53:54 am »
+2
A mix of old open maps, and new Fips shitty maps (if we must keep them) would be nice for DTV. I just would be happy with a bit more variety (eventually)... how do you tell the name of a map if you are playing it?
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Re: Map rotation for both NA/EU
« Reply #8 on: January 22, 2016, 10:24:45 am »
0
Start a mapping contest for Battle and Siege maps?
This is about being straight out retarded. Children see in slow motion like owls.

Offline BlackxBird

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Re: Map rotation for both NA/EU
« Reply #9 on: January 22, 2016, 12:05:19 pm »
+1
Start a mapping contest for Battle and Siege maps?

the last one was made like 1,5 years ago, tuete was the only one who took part.

Offline Jona

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Re: Map rotation for both NA/EU
« Reply #10 on: January 22, 2016, 05:04:40 pm »
+1
A mix of old open maps, and new Fips shitty maps (if we must keep them) would be nice for DTV. I just would be happy with a bit more variety (eventually)... how do you tell the name of a map if you are playing it?

I think QMD or QMU still work.
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Re: Map rotation for both NA/EU
« Reply #11 on: January 22, 2016, 05:24:19 pm »
+6
how do you tell the name of a map if you are playing it?
I think QMD or QMU still work.
Map names messed up. QMD and QMU gives the wrong info:
Almost all the map names are misplaced in the files and rotation
My advise is to use logs in your Program Files\Steam\steamapps\common\MountBlade Warband\Logs folder or just Program Files\MountBlade Warband\Logs if you don't use steam. It will be showed like this:
(click to show/hide)
So, just take screens while you're on the map you want to figure out name of, and then compare time of when your screenshot is taken (right click to show the img file properties), and see what map was loaded by that time in logs.
« Last Edit: January 22, 2016, 10:55:55 pm by Porthos »
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Re: Map rotation for both NA/EU
« Reply #12 on: January 22, 2016, 07:58:27 pm »
+4
I have opinions and data about maps!! You will receive them when I get home, Dupre.
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Offline Voncrow

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Re: Map rotation for both NA/EU
« Reply #13 on: January 22, 2016, 09:55:46 pm »
+3
I have opinions and data about maps!! You will receive them when I get home, Dupre.

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Offline Hellsing

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Re: Map rotation for both NA/EU
« Reply #14 on: January 22, 2016, 10:09:08 pm »
+2
Teeth made an Maplist some time ago:
(click to show/hide)
Maybe someone can make use of it..

edit://
Also since it's about map input I would request Tilimsal for DTV,
I made a remake for it once after an Admin started it on the original map on the dtv ages ago and the people loved it..
It's village_109 and as all maps I made totaly untested but working.. I would keep track of it and make changes if needed/requested but it's realy a nice map :wink:
(click to show/hide)
« Last Edit: January 22, 2016, 10:52:07 pm by Hellsing »