Author Topic: Upcoming patch  (Read 35233 times)

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Offline Dupre

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Re: Upcoming patch
« Reply #270 on: January 06, 2016, 01:17:39 am »
+4
updated first page so you guys can see the progress.
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Offline pepejul

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Re: Upcoming patch
« Reply #271 on: January 06, 2016, 01:21:06 am »
+5
Good job... it wil be ready in 2017 ?

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Offline Novamere

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Re: Upcoming patch
« Reply #272 on: January 06, 2016, 01:24:04 am »
+1
updated first page so you guys can see the progress.

GJ any timeframe? i really miss playing this shitty mod  :(

Offline BlackPanda

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Re: Upcoming patch
« Reply #273 on: January 06, 2016, 01:36:11 am »
0
GJ any timeframe? i really miss playing this shitty mod  :(
Anywhere between 2016 and 2038*.
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Offline Dupre

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Re: Upcoming patch
« Reply #274 on: January 06, 2016, 01:47:14 am »
+8
To be honest with all of you, i'm waiting for Strategus to reset. Obviously it's out of my hands other wise I would of done it already.

I'm getting tempted to just put out a small patch which would only include some new items and small balance adjustments. ATM we're testing the ladders and slower animations all around on 2h, polearm, and 1h(no no and no, this won't be implemented in next patch, JUST TESTING and will ask people to TEST when ready).


I was told last weekend but I made a mistake on my side when the items pictures were being added. Names did not match up correctly so had to go back and figure out which was added and which ones I needed to change. Took a lot of time and didn't finish till a couple days later. That could of threw timing off and you must understand that the donkey crew is most likely coming back from break and are extremely busy, probably one of their busiest times if it was my guess. With that being said, I think and hope in the next week. I'll keepo doing my part and keep asking. That's all I can do for Strat. BTW I changed alot of the values to make it easier for new players and everyone else. So hopefully less grind and more battles when it does reset. All those changes are commited so once its resets we'll see a new strat. Also asked about crime being lowered, no promises.

We should get a Strategus reset and couple patches this month. Still have a crapload of items to look into and add.

 


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Offline Novamere

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Re: Upcoming patch
« Reply #275 on: January 06, 2016, 01:57:50 am »
0

Offline StonedSteel

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Re: Upcoming patch
« Reply #276 on: January 06, 2016, 02:39:41 am »
0
the mod misses you knightmare, it feels so lonely being the only one ranting and raging over minor ultimately meaningless things

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I NO LONGER RECOGNIZE

Offline Taser

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Re: Upcoming patch
« Reply #277 on: January 06, 2016, 03:01:40 am »
+4


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Offline Halk

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Re: Upcoming patch
« Reply #278 on: January 06, 2016, 03:41:26 am »
-1
probably sensing the community's feelings

What about my feelings?

Arent you a part of this community?
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Offline Novamere

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Re: Upcoming patch
« Reply #279 on: January 06, 2016, 05:08:31 am »
+1
the mod misses you knightmare, it feels so lonely being the only one ranting and raging over minor ultimately meaningless things

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Haha i know man just wait till patch and new strat it will be the dawn of our kind (STR whoring my old friends) once again!

Offline Rico

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Re: Upcoming patch
« Reply #280 on: January 06, 2016, 07:36:29 am »
+3
What---? This is funny :mrgreen:
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Offline Larvae

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Re: Upcoming patch
« Reply #281 on: January 06, 2016, 02:38:22 pm »
0
updated first page so you guys can see the progress.

thank u so much for this checklist,now i know more or less when it will be done!

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Offline BlackxBird

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Re: Upcoming patch
« Reply #282 on: January 06, 2016, 05:39:22 pm »
0
Although i hope we do get rid of crime

crime will stay

Offline CrazyCracka420

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Re: Upcoming patch
« Reply #283 on: January 06, 2016, 06:16:11 pm »
+3
crime will stay

Crime is a good mechanic so you can't just have untouchable armies of troops safe in a fief (unless the fief is taken over).

But I think there should be (if possible) a way to give traders a few hours of free time in a fief before crime starts affecting their troop levels.  Pretty lame that you almost always lose 1 troop if a fief has crime (and you're only in and out of the fief in less than 2 minutes). 
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Offline Taser

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Re: Upcoming patch
« Reply #284 on: January 06, 2016, 06:32:14 pm »
0
Never gonna happen, i'm too good at lone-wolfing that trade.

O rly?

Quote
Although i hope we do get rid of crime, it certainly made it easier to take huge amounts of S/D as factions would just leave some fiefs to get fat. It also made it harder to dump stupidly high garrisons in every single fief.

I don't mind crime. I just want more control over it with methods to reduce it via garrison with increased cost per troop set to keep crime low, silver for the bread and circuses routine, or a purge of the fief in which crime is vastly reduced/wiped out but the fief gives no points, prosperity or population for a week or something.

That way crime still works for its intended purposes but there's more ways to control it other than babysitting fiefs.
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