From an economy perspective, How will ranged classes be balanced in terms of small scale persistent gameplay vs large scale war? Assuming Melee's mechanics are even remotely similar to Crpg, heavy concentrations of archers often hinder the gameplay in strategus battles. Yet, realistically in both game and i'd assume historically, the archer class is "cheap." Arrows and bows cost less compared to melee weapons while the class itself doesn't require armor, and since archers fight in the back, bows are easily reused. Furthermore, low skill players can contribute more as archers firing into crowds, than any other class, which if nothing else is an indirect nerf to the concept of the individual, highly skilled "mercenary."
From a clan leader/commonder's view, it's a tradeoff between efficiency and fun. The commander, who is trying to win a war is going to choose efficiency everytime.