So I was wondering why Warband feels so quirky at times and I thought to myself, what would the game feel like if the combat was inverted. If you had to hold the button for the duration of the swing until it connected, as opposed to just clicking it.
Then I thought, wait a minute... you are a complete idiot, how would you hold your swings?!
But then I thought, what if WHAT IF(hold onto your hats gentleman) you could control your weapon, to some extent, all of the time. Here is how it would work. Brace...
_________________________________________________________________________________________________________________So the basic state is
rest. If you push LMB it starts the attack animation. The attack animation can have 3 outcomes, after which the weapon return into
rest mode. Firstly, the weapon connects with an object. Secondly, it completely lacks any barriers in its trajectory. Thirdly, the player iniates return to the
resting mode, by pressing RMB, i.e. feinting. Think of it as brakes in a car. (Note: As the attack animation proceeds the weapon velocity progressively increases) If you drive a car at 300 mph and you turn while simultaneously stepping hard on the brake, you can expect some trouble. That's why the
stumble wouldn't be as pronounced when performing thrusting attacks, obviously.
If coded in such a manner that it feels fluid and intuitive, this would be pretty neat way to handle combat, in my opinion.